GrahamSlamed

CA
159 matches tracked 75 matches in 30 days
Last updated:

How does GrahamSlamed play?

Rating 1.11 K/R 0.79 ADR 86.0 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 6
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 159 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 87%
Opening duels won 58%+8 pp better than 97%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−7 pp better than 19%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 54%+9 pp better than 90%
AWP share of kills 12%+1 pp better than 62%
K/D 1.13+0.14 better than 94%
Pistol kills per match 2.3
Knife kills 4 in 159 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.5 pp better than 84%
Rounds with 3K 5.1%+1.2 pp better than 93%
MVPs per match 2.5+0.3 better than 85%
4Ks and aces 28x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 3.8−0.2 better than 45%
Enemies flashed per round 0.11−0.15 better than 11%
Rounds with a death 70%−3 pp better than 83%

Progress

One value per month, dashed line is the Level 6 average
Whether GrahamSlamed is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 159 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 159 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −49 ELO
44 matches · 50% wins
In match 2 of the day −24 ELO
26 matches · 42% wins
Between 0:00 and 6:00 −4 ELO, win rate 46%
On Tuesdays +22 ELO, win rate 41%

GrahamSlamed loses the most ELO on Mirage: −49 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.49 · Nuke

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% level
0.82 better than 89%
90.0 better than 92%
1.19 better than 94%
58% of 211 duels better than 90%
44% of 36 situations better than 69%
Dust 228
36% better than 9%
0.81 better than 89%
88.4 better than 91%
1.11 better than 86%
58% of 139 duels better than 89%
28% of 25 situations better than 25%
Nuke24
67% better than 86%
0.86 better than 94%
89.4 better than 92%
1.22 better than 96%
61% of 121 duels better than 92%
47% of 15 situations better than 68%
Anubis21
62% better than 89%
0.77 better than 76%
82.9 better than 67%
1.06 better than 72%
57% of 107 duels better than 86%
11% of 18 situations better than 2%
Ancient17
71% better than 97%
0.72 level
79.3 better than 46%
1.00 better than 55%
54% of 72 duels better than 73%
31% of 16 situations better than 29%
Cache10
50% -
0.79 -
84.4 -
1.09-
55% of 40 duels -
14% of 14 situations -
Inferno10
30% -
0.70 -
76.1 -
0.96-
55% of 56 duels -
22% of 9 situations -
Vertigo5
40% -
0.74 -
82.2 -
0.98-
62% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GrahamSlamed plays

Across 159 matches GrahamSlamed averages K/R 0.79, ADR 86.0 and a rating of 1.11. Biggest strength: Opening duels won at 58%. That is better than 97% of players on level 6. Most room to improve: Clutch 1v1 won at 31%. That is better than only 19% of players on level 6. On average 17.6 kills per match, 54% of them headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 76 of 159 matches the rating was 1.10 or higher (48%), in 49 it was below 0.90. In 159 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. GrahamSlamed loses the most ELO on Mirage (−49 ELO, win rate 50%). Things go best on Nuke (+27 ELO, win rate 67%). Last 30 days: 75 matches, win rate 49%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.