Goyim-
How does Goyim- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.03. Last 3 months: 0.91 (at the start 0.97). Clearly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 78.0. Last 3 months: 75.1 (at the start 76.9). Slightly below the average (79.1).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 47% (at the start 46%). Just above the average (46%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 40% (at the start 54%). Well below the average (51%).
Best month: August 2026 with 1,899.
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Goyim- loses the most ELO on Mirage: −49 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.97 · Mirage
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How Goyim- plays
Across 188 matches Goyim- averages K/R 0.67 and ADR 75.8; the rating across the 175 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 85% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 7 players. Averages 14.5 kills per match with 47% headshots. The strongest map is Nuke with a 50% win rate in 12 matches. In 48 of 175 matches the rating was 1.10 or higher (27%), in 81 it was below 0.90. In 112 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: June 2026 at 1.03. Goyim- loses the most ELO on Mirage (−49 ELO, win rate 49%). Things go best in match 3 of the day (+26 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +26 ELO. Got weaker: Rating −0.06, Win rate −14 pp. Unchanged in recent months: K/R at 0.66, ADR at 75.1, Headshots at 47%. Last 30 days: 63 matches, win rate 38%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.