Goyim-

Netherlands
188 matches tracked 63 matches in 30 days
Last updated:

How does Goyim- play?

Rating 0.93 (from 175 matches) K/R 0.67 ADR 75.8 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 85%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 25%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.91−0.09 · Ø 1.00 better than 19%
Pistol kills per match 1.9
Knife kills 11 in 188 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 17%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 10x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 31%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 75.1, Headshots at 47%
▼ Got worse
Rating −0.06, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
63 matches · 49% win rate
On Inferno −30 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 −104 ELO, win rate 39%
On Mondays ±0 ELO, win rate 30%

Goyim- loses the most ELO on Mirage: −49 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
43% better than 24%
0.67 better than 24%
76.8 better than 34%
0.97 better than 39%
51% of 381 duels better than 55%
46% of 28 situations better than 76%
Mirage63
49% better than 44%
0.68 better than 31%
75.1 better than 30%
0.94 better than 30%
39% of 340 duels better than 5%
33% of 36 situations better than 38%
Inferno25
40% better than 16%
0.62 better than 13%
72.7 better than 20%
0.81 better than 6%
50% of 109 duels right on the average
50% of 6 situations better than 77%
Ancient16
38% better than 17%
0.65 better than 14%
75.7 better than 25%
0.85 better than 8%
46% of 95 duels better than 28%
67% of 12 situations better than 97%
Nuke12
50% -
0.74 -
82.8 -
1.04-
53% of 68 duels -
30% of 10 situations -
Anubis4
50% -
0.59 -
66.9 -
0.78-
54% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Goyim- plays

Across 188 matches Goyim- averages K/R 0.67 and ADR 75.8; the rating across the 175 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 85% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 7 players. Averages 14.5 kills per match with 47% headshots. The strongest map is Nuke with a 50% win rate in 12 matches. In 48 of 175 matches the rating was 1.10 or higher (27%), in 81 it was below 0.90. In 112 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: June 2026 at 1.03. Goyim- loses the most ELO on Mirage (−49 ELO, win rate 49%). Things go best in match 3 of the day (+26 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +26 ELO. Got weaker: Rating −0.06, Win rate −14 pp. Unchanged in recent months: K/R at 0.66, ADR at 75.1, Headshots at 47%. Last 30 days: 63 matches, win rate 38%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.