Gorthaur

USA
59 matches tracked 23 matches in 30 days
Last updated:

How does Gorthaur play?

Rating 1.11 K/R 0.77 ADR 87.6 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 8
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Gorthaur gets the first kill in 8 of 100 rounds. 2 percentage points below the level 8 average (10%).

Rounds with first kill 8%−2 pp better than 19%
Opening duels won 52%+2 pp better than 65%

Clutch

Strength
Last one alive

Averages 2.5 kills per match as the last one alive. 0.9 above the level 8 average (1.6).

Clutch 1v1 won 34%−4 pp better than 31%
Clutch 1v2 won 29%+9 pp better than 90%
Clutch kills per match 2.5+0.9 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.14 kills per death. 0.14 above the level 8 average (1.00).

Headshot rate 42%−5 pp better than 21%
AWP share of kills 1%−9 pp better than 7%
K/D 1.14+0.14 better than 90%
Pistol kills per match 2.1
Knife kills 1 in 59 matches

Impact

Average
Damage and big rounds

Gorthaur gets exactly 3 kills in 4.8 of 100 rounds. 0.9 percentage points above the level 8 average (3.9%).

2K rounds 13.9%+0.8 pp better than 69%
3K rounds 4.8%+0.9 pp better than 83%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 13x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Gorthaur dies in 67 of 100 rounds. 5 percentage points below the level 8 average (72%). Lower is better.

Utility hit rate 36%+1 pp better than 58%
Utility damage per round 6.1+1.8 better than 88%
Enemies flashed per round 0.32+0.04 better than 63%
Deaths per round 67%−5 pp better than 96%

Progress

One value per month, dashed line is the level 8 average
Whether Gorthaur is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.85
AugSepOct

Best month: October 2026 with 0.85.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
21 matches · 38% win rate

Gorthaur loses the most ELO in match 1 of the day: −27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 1.82 · Ancient

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 81%
0.77 better than 69%
89.7 better than 89%
1.12 better than 82%
47% of 73 duels better than 29%
37% of 19 situations better than 49%
Dust 215
60% better than 83%
0.75 better than 61%
82.2 better than 62%
1.06 better than 67%
57% of 49 duels better than 85%
38% of 8 situations on par
Ancient8
25% -
0.70 -
84.6 -
1.02-
44% of 18 duels -
0% of 4 situations -
Anubis7
57% -
0.81 -
95.9 -
1.13-
62% of 29 duels -
38% of 8 situations -
Inferno7
43% -
0.84 -
88.3 -
1.24-
54% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gorthaur plays

Across 59 matches Gorthaur averages K/R 0.77, ADR 87.6 and a rating of 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 17.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 29 of 59 matches the rating was 1.10 or higher (49%), in 16 it was below 0.90. In 59 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.23. Gorthaur loses the most ELO in match 1 of the day (−27 ELO, win rate 38%). Things go best on Mirage (+8 ELO, win rate 59%). Last 30 days: 23 matches, win rate 43%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.