Goofycook

HU
121 matches tracked 19 matches in 30 days
Last updated:

How does Goofycook play?

Rating 0.90 K/R 0.63 ADR 73.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 121 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

all ELO ranges

Compared with 1,985 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.90−0.12 · Ø 1.02 better than 6%
Pistol kills per match 2.5
Knife kills 1 in 121 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 15%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 2%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 6x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.04, Rating +0.09, Win rate +3 pp
= Stayed the same
ADR at 73.1, Headshots at 51%, ELO at 2,024
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
27 matches · 41% win rate
In match 2 of the day −90 ELO
29 matches · 45% win rate
On Sundays −50 ELO, win rate 43%

Goofycook loses the most ELO on Dust 2: −114 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Nuke
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
41% better than 14%
0.61 better than 3%
70.3 better than 6%
0.86 better than 4%
34% of 93 duels better than 1%
35% of 17 situations better than 41%
Inferno24
29% better than 1%
0.67 better than 19%
75.5 better than 19%
0.90 better than 8%
52% of 107 duels better than 44%
35% of 20 situations better than 49%
Mirage22
64% better than 90%
0.57 better than 1%
67.5 better than 3%
0.84 better than 2%
38% of 69 duels better than 2%
40% of 20 situations better than 54%
Cache16
81% -
0.66 -
74.2 -
0.98-
58% of 69 duels -
20% of 5 situations -
Nuke16
81% better than 99%
0.71 better than 29%
82.2 better than 50%
1.04 better than 47%
56% of 59 duels better than 71%
33% of 15 situations better than 36%
Anubis12
25% -
0.63 -
74.5 -
0.88-
50% of 38 duels -
40% of 5 situations -
Ancient4
0% -
0.45 -
59.3 -
0.61-
27% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Goofycook plays

Across 121 matches Goofycook averages K/R 0.63, ADR 73.0 and a rating of 0.90. Biggest strength: Utility damage per round at 5.2, better than 77% of level 10 · all ELO ranges players. Most room to improve: 3K rounds at 2.5%, better than only 2% of level 10 · all ELO ranges players. Averages 14.2 kills per match with 51% headshots. The strongest map is Cache with a 81% win rate in 16 matches. In 27 of 121 matches the rating was 1.10 or higher (22%), in 65 it was below 0.90. In 88 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Goofycook loses the most ELO on Dust 2 (−114 ELO, win rate 41%). Things go best in match 1 of the day (−140 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −140 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, Win rate +3 pp. Unchanged in recent months: ADR at 73.1, Headshots at 51%, ELO at 2,024. Last 30 days: 19 matches, win rate 42%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.