GomezJr

Spain
35 matches tracked 35 matches in 30 days
Last updated:

How does GomezJr play?

Rating 1.02 K/R 0.74 ADR 79.0 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 7
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 23% normal 0.90 to 1.09 43% weak 0.75 to 0.89 14% very weak below 0.75 9%
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 36%
Opening duels won 58%+8 pp better than 97%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 21%
Clutch 1v2 won 22%+1 pp better than 56%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−12 pp better than 3%
AWP share of kills 11%0 pp level
K/D 1.05+0.05 better than 76%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.6 pp better than 91%
Rounds with 3K 3.5%−0.4 pp better than 35%
MVPs per match 2.0−0.3 better than 27%
4Ks and aces 3x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.7−0.5 better than 43%
Enemies flashed per round 0.19−0.08 better than 31%
Rounds with a death 70%−2 pp better than 81%

Progress

One value per month, dashed line is the Level 7 average
Whether GomezJr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 35 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

Soon this shows where GomezJr loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 1.57 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno11
36% -
0.73 -
77.2 -
0.99-
67% of 30 duels -
25% of 8 situations -
Mirage10
40% -
0.69 -
75.5 -
0.99-
41% of 29 duels -
43% of 7 situations -
Cache7
71% -
0.72 -
79.4 -
0.96-
68% of 34 duels -
0% of 3 situations -
Anubis3
67% -
0.71 -
80.6 -
1.06-
62% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GomezJr plays

Across 35 matches GomezJr averages K/R 0.74, ADR 79.0 and a rating of 1.02. Biggest strength: Opening duels won at 58%. That is better than 97% of players on level 7. Most room to improve: Headshot rate at 34%. That is better than only 3% of players on level 7. On average 15.9 kills per match, 34% of them headshots. The strongest map is Mirage with a 40% win rate in 10 matches. In 12 of 35 matches the rating was 1.10 or higher (34%), in 8 it was below 0.90. In 35 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 35 matches, win rate 51%, ELO balance +72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.