Golomp-_-
Compared with 684 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Weakness8% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.99 K/D and so slightly above the average (0.94).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (3.5%).
Utility and deaths
Average0.04 enemies flashed per round and so well below the average (0.23).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 25 · Nuke
- Highest rating in a match: 1.81 · Mirage
Maps in detail
from the last 30 matchesCompared with players on the same level who have at least 15 matches on the map.
How Golomp-_- plays
Across 30 matches Golomp-_- averages K/R 0.75, ADR 80.3 and a rating of 1.02. Biggest strength: 3K rounds at 5.3%, better than 98% of level 4 players. Most room to improve: Clutch 1v1 won at 8%, better than only 1% of level 4 players. Averages 16.0 kills per match with 45% headshots. In 11 of 30 matches the rating was 1.10 or higher (37%), in 14 it was below 0.90. In 30 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 30 matches, win rate 33%, net ELO −129.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.