Goker-
How does Goker- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).
Compared with 1,203 players on level 7, each player over up to their last 100 matches.
Opening
AverageGoker- gets the first kill in 9 of 100 rounds. 1 percentage point below the level 7 average (10%).
Clutch
AverageAverages 1.9 kills per match as the last one alive. 0.2 above the level 7 average (1.7).
Weapons and aim
Average48 of 100 kills by Goker- are headshots. 2 percentage points above the level 7 average (46%).
Impact
AverageGoker- gets exactly 2 kills in 13.3 of 100 rounds. 0.1 percentage points above the level 7 average (13.2%).
Utility and deaths
Average27 of 100 nades by Goker- deal damage or blind an enemy. 8 percentage points below the level 7 average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.83. Last 3 months: 0.72 (at the start 0.74). On par with the level 7 average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15.
Damage per round (ADR)
Best month: October 2026 with 89.5. Last 3 months: 78.8 (at the start 79.5). 0.8 below the level 7 average (79.6).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 49% (at the start 45%). 3 percentage points above the level 7 average (46%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 47% (at the start 56%). 5 percentage points below the level 7 average (52%).
Best month: August 2026 with 1,597. Last 3 months: 1,461 (at the start 1,467).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 289 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Goker- loses the most ELO from match 5 of the day: −28 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Inferno
- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.24 · Inferno
Maps in detail
from the last 289 matchesCompared with players on the same level who have at least 15 matches on the map.
How Goker- plays
Across 289 matches Goker- averages K/R 0.72 and ADR 78.9; the rating across the 248 rated matches is 0.99. Most room to improve: Utility hit rate at 27%, better than only 10% of level 7 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 55% win rate in 106 matches. In 77 of 248 matches the rating was 1.10 or higher (31%), in 107 it was below 0.90. In 248 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. Goker- loses the most ELO from match 5 of the day (−28 ELO, win rate 38%). Things go best in match 3 of the day (+94 ELO, win rate 58%). Match no. 2 of the day goes best: 65% win rate, +31 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.8, ELO at 1,461. Last 30 days: 75 matches, win rate 43%, net ELO −14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.