Goker-

Turkey
289 matches tracked 75 matches in 30 days
Last updated:

How does Goker- play?

Rating 0.99 (from 248 matches) K/R 0.72 ADR 78.9 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49% on level 7
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 248 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 22%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Goker- gets the first kill in 9 of 100 rounds. 1 percentage point below the level 7 average (10%).

Rounds with first kill 9%−1 pp better than 36%
Opening duels won 49%−1 pp better than 44%

Clutch

Average
Last one alive

Averages 1.9 kills per match as the last one alive. 0.2 above the level 7 average (1.7).

Clutch 1v1 won 42%+3 pp better than 72%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?

48 of 100 kills by Goker- are headshots. 2 percentage points above the level 7 average (46%).

Headshot rate 48%+2 pp better than 59%
AWP share of kills 6%−5 pp better than 37%
K/D 1.000.00 on par
Pistol kills per match 2.6
Knife kills 7 in 289 matches

Impact

Average
Damage and big rounds

Goker- gets exactly 2 kills in 13.3 of 100 rounds. 0.1 percentage points above the level 7 average (13.2%).

2K rounds 13.3%+0.1 pp better than 59%
3K rounds 3.7%−0.2 pp better than 46%
MVPs per match 2.2−0.1 better than 53%
4Ks and aces 37x 4K, 2 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

27 of 100 nades by Goker- deal damage or blind an enemy. 8 percentage points below the level 7 average (35%).

Utility hit rate 27%−8 pp better than 10%
Utility damage per round 3.6−0.6 better than 40%
Enemies flashed per round 0.35+0.08 better than 73%
Deaths per round 72%0 pp on par

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.72, ADR at 78.8, ELO at 1,461
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.72 (at the start 0.74). On par with the level 7 average (0.72).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
87 matches · 38% win rate
On Anubis −27 ELO
57 matches · 46% win rate
On Mondays −48 ELO, win rate 32%

Goker- loses the most ELO from match 5 of the day: −28 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.24 · Inferno

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
55% better than 68%
0.74 better than 63%
80.2 better than 56%
1.03 better than 63%
51% of 445 duels better than 58%
36% of 87 situations better than 48%
Anubis57
46% better than 33%
0.70 better than 41%
77.3 better than 41%
0.96 better than 36%
49% of 228 duels better than 40%
63% of 41 situations better than 96%
Ancient55
40% better than 17%
0.71 better than 43%
76.4 better than 34%
0.98 better than 43%
42% of 198 duels better than 10%
43% of 44 situations better than 67%
Inferno50
50% better than 46%
0.73 better than 62%
80.4 better than 59%
0.98 better than 44%
48% of 274 duels better than 38%
34% of 29 situations better than 45%
Cache12
50% -
0.80 -
83.6 -
1.06-
47% of 45 duels -
50% of 6 situations -
Mirage8
25% -
0.66 -
79.1 -
0.83-
55% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Goker- plays

Across 289 matches Goker- averages K/R 0.72 and ADR 78.9; the rating across the 248 rated matches is 0.99. Most room to improve: Utility hit rate at 27%, better than only 10% of level 7 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 55% win rate in 106 matches. In 77 of 248 matches the rating was 1.10 or higher (31%), in 107 it was below 0.90. In 248 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. Goker- loses the most ELO from match 5 of the day (−28 ELO, win rate 38%). Things go best in match 3 of the day (+94 ELO, win rate 58%). Match no. 2 of the day goes best: 65% win rate, +31 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.8, ELO at 1,461. Last 30 days: 75 matches, win rate 43%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.