Gn0-
Name history of Gn0-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 13% of rounds and so well above the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average39% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 5.1% of rounds and so well above the average (4.0%).
Utility and deaths
Weakness0.14 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.07 (at the start 1.01). Clearly above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 84.4. Last 3 months: 83.3 (at the start 82.0). Slightly above the average (79.4).
Share of headshot kills
Best month: July 2026 with 40%. Last 3 months: 39% (at the start 40%). Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 77%. Last 3 months: 49% (at the start 54%). Clearly above the average (45%).
Best month: August 2026 with 2,577. Last 3 months: 2,435 (at the start 2,348).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Gn0- loses the most ELO from match 5 of the day: −4 ELO, 33% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Inferno
- Most kills in a match: 43 · Dust 2
- Longest win streak: 8 wins in a row · Cache
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gn0- plays
Across 183 matches Gn0- averages K/R 0.76, ADR 83.0 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 39% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 76 of 183 matches the rating was 1.10 or higher (42%), in 66 it was below 0.90. In 138 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. Gn0- loses the most ELO from match 5 of the day (−4 ELO, win rate 33%). Things go best in match 2 of the day (+184 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +184 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ELO +87. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 83.3, Headshots at 39%. Last 30 days: 20 matches, win rate 75%, net ELO +47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.