Glokuu

Poland
111 matches tracked 107 matches in 30 days
Last updated:

How does Glokuu play?

Rating 1.19 K/R 0.83 ADR 91.0 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 111 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
ClutcherEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+2 pp better than 63%
Clutch 1v2 won 34%+13 pp better than 98%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 8%−3 pp better than 47%
K/D 1.25+0.22 better than 94%
Pistol kills per match 2.8
Knife kills 2 in 111 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.1%+2.8 pp better than 93%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 23x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.21−0.09 better than 24%
Rounds with a death 66%−6.0 pp better than 94%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 111 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 55%
0.81 better than 79%
88.9 better than 84%
1.15–
55% of 189 duels better than 70%
47% of 19 situations better than 74%
Mirage33
70% better than 96%
0.85 better than 88%
94.0 better than 94%
1.25–
56% of 160 duels better than 75%
39% of 23 situations level
Inferno14
57% –
0.82 –
84.7 –
1.19–
60% of 72 duels –
33% of 9 situations –
Cache8
38% –
0.87 –
102.1 –
1.21–
52% of 46 duels –
50% of 10 situations –
Nuke8
50% –
0.88 –
95.3 –
1.20–
55% of 40 duels –
25% of 8 situations –
Ancient6
33% –
0.73 –
87.1 –
1.10–
59% of 27 duels –
75% of 4 situations –
Anubis3
67% –
0.85 –
84.0 –
1.31–
50% of 2 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Glokuu plays

Across 111 matches Glokuu averages K/R 0.83, ADR 91.0 and a rating of 1.19. Biggest strength: K/D at 1.25. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 19% of players on level 10. On average 17.8 kills per match, 45% of them headshots. The strongest map is Mirage with a 70% win rate in 33 matches. In 69 of 111 matches the rating was 1.10 or higher (62%), in 27 it was below 0.90. In 107 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. Things go best on Mirage (+65 ELO, win rate 70%). Last 30 days: 107 matches, win rate 58%, ELO balance +4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.