GlockPurdy

USA
100 matches tracked
ELO
2,552
Peak across the last 100 matches: 2,805
Rank NA ▲ 38 places
#1,279 #676 in US
30 days · before #1,317 · best #1,279
Last updated:

How does GlockPurdy play?

Rating 1.19 (from 24 matches) K/R 0.86 ADR 91.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Rating spread from 24 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 0% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 5%−6 pp better than 30%
K/D 1.22+0.18 better than 92%
Pistol kills per match 2.7
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 5.4%+1.3 pp better than 90%
MVPs per match 3.0+0.6 better than 96%
4Ks and aces 8x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.6+0.5 better than 64%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.87, ADR at 92.9
▼ Got worse
Win rate −10 pp, ELO −170

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.87 (at the start 0.85).

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −4 ELO
27 matches · 44% wins
On Thursdays −28 ELO, win rate 45%

GlockPurdy loses the most ELO from match 5 of the day: −4 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Highest rating in a match: 1.90 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 71%
0.80 better than 75%
86.4 better than 76%
1.08-
51% of 118 duels better than 46%
33% of 21 situations better than 34%
Ancient18
50% better than 38%
0.85 better than 91%
90.6 better than 90%
0.69-
50% of 100 duels better than 39%
46% of 13 situations better than 70%
Anubis15
67% better than 88%
0.91 better than 97%
95.4 better than 97%
1.15-
58% of 66 duels better than 81%
71% of 14 situations better than 98%
Nuke15
40% better than 8%
0.92 better than 94%
96.9 better than 96%
1.26-
68% of 69 duels better than 97%
20% of 15 situations better than 11%
Dust 211
45% -
0.81 -
84.8 -
1.01-
52% of 65 duels -
33% of 6 situations -
Inferno9
67% -
0.84 -
88.6 -
1.57-
59% of 34 duels -
60% of 5 situations -
Cache8
63% -
0.92 -
98.4 -
-
56% of 34 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GlockPurdy plays

Across 100 matches GlockPurdy averages K/R 0.86 and ADR 91.1; the rating across the 24 rated matches is 1.19. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 19.1 kills per match, 60% of them headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 12 of 24 matches the rating was 1.10 or higher (50%), in 4 it was below 0.90. In 28 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: August 2026 at 1.19. GlockPurdy loses the most ELO from match 5 of the day (−4 ELO, win rate 44%). Things go best in match 2 of the day (+72 ELO, win rate 67%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −10 pp, ELO −170. Unchanged in recent months: K/R at 0.87, ADR at 92.9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.