Ghosy

Germany
229 matches tracked 55 matches in 30 days
Last updated:

How does Ghosy play?

Rating 1.00 (from 210 matches) K/R 0.70 ADR 77.3 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 21%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.01−0.02 · Ø 1.03 better than 34%
Pistol kills per match 2.4
Knife kills 6 in 229 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 23%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 24%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 21x 4K, 1 ace in 156 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 96%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +198
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 77.3, Win rate at 53%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −183 ELO
51 matches · 43% win rate
On Dust 2 −60 ELO
37 matches · 54% win rate
Between 18:00 and 24:00 −365 ELO, win rate 48%

Ghosy loses the most ELO on Mirage: −183 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 16%
0.64 better than 8%
72.5 better than 10%
0.92 better than 12%
37% of 125 duels better than 1%
44% of 36 situations better than 67%
Ancient48
65% better than 85%
0.81 better than 76%
88.5 better than 80%
1.15 better than 80%
52% of 167 duels right on the average
41% of 34 situations better than 58%
Dust 237
54% better than 59%
0.66 better than 12%
71.8 better than 8%
0.97 better than 23%
46% of 111 duels better than 17%
21% of 24 situations better than 11%
Anubis34
62% better than 76%
0.73 better than 41%
79.9 better than 41%
1.02 better than 41%
56% of 91 duels better than 73%
19% of 21 situations better than 9%
Inferno27
41% better than 14%
0.69 better than 18%
76.6 better than 17%
0.99 better than 25%
51% of 105 duels better than 37%
43% of 23 situations better than 57%
Nuke19
47% better than 24%
0.64 better than 8%
70.6 better than 7%
0.91 better than 12%
59% of 49 duels better than 82%
44% of 18 situations better than 65%
Cache13
69% -
0.66 -
75.5 -
0.91-
52% of 42 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ghosy plays

Across 229 matches Ghosy averages K/R 0.70 and ADR 77.3; the rating across the 210 rated matches is 1.00. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 72 of 210 matches the rating was 1.10 or higher (34%), in 79 it was below 0.90. In 156 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. Ghosy loses the most ELO on Mirage (−183 ELO, win rate 43%). Things go best on Anubis (+150 ELO, win rate 62%). Improved over the last three months: ELO +198. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 77.3, Win rate at 53%. Last 30 days: 55 matches, win rate 49%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.