Georgiii

GE
On FACEIT since 2017 386 matches tracked 147 matches in 30 days
ELO ▲ 648
3,575
30-day peak: 3,636
Rank EU ▼ 125 places
#747
GE #1 in GE
30 days · prev. #622 · best #500
Last updated:

How does Georgiii play?

Rating 1.08 K/R 0.79 ADR 85.2 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 386 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 92%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 43%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 4%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (54%).

Headshot rate 47%−7 pp · Ø 54% better than 20%
AWP share of kills 34%+21 pp · Ø 13% better than 89%
K/D 1.07−0.06 · Ø 1.13 better than 21%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so just below the average (14.2%).

2K rounds 14.1%−0.1 pp · Ø 14.2% better than 33%
3K rounds 4.8%+0.2 pp · Ø 4.6% better than 49%
MVPs per match 2.7+0.1 · Ø 2.6 better than 56%
4Ks and aces 85x 4K, 5 aces in 332 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 15%
Enemies flashed per round 0.23−0.13 · Ø 0.36 better than 15%
Deaths per round 74%+4 pp · Ø 70% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 85.2
▼ Got worse
K/R −0.05, Rating −0.11, Win rate −22 pp, ELO −197

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.79 (at the start 0.84). Right on the average (0.79).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −197 ELO
62 matches · 48% win rate
On Nuke −59 ELO
37 matches · 41% win rate
On Sundays −107 ELO, win rate 46%

Georgiii loses the most ELO on Ancient: −197 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.55 · Mirage
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
51% better than 22%
0.82 better than 56%
87.7 better than 56%
1.12 better than 44%
56% of 763 duels better than 54%
38% of 45 situations better than 44%
Dust 271
58% right on the average
0.79 better than 45%
84.5 better than 43%
1.11 better than 40%
55% of 475 duels right on the average
43% of 35 situations better than 58%
Ancient62
48% better than 18%
0.73 better than 19%
81.3 better than 25%
0.99 better than 11%
50% of 484 duels better than 22%
36% of 14 situations better than 41%
Anubis61
69% better than 84%
0.83 better than 69%
88.7 better than 67%
1.16 better than 63%
60% of 410 duels better than 76%
40% of 25 situations right on the average
Nuke37
41% better than 11%
0.74 better than 41%
80.9 better than 43%
0.99 better than 32%
50% of 233 duels better than 39%
45% of 20 situations better than 67%
Cache34
56% -
0.78 -
84.9 -
1.07-
53% of 228 duels -
43% of 23 situations -
Inferno5
40% -
0.72 -
84.2 -
0.96-
62% of 42 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Georgiii plays

Across 386 matches Georgiii averages K/R 0.79, ADR 85.2 and a rating of 1.08. Biggest strength: Rounds with first kill at 16%, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 74%, better than only 6% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Anubis with a 69% win rate in 61 matches. In 171 of 386 matches the rating was 1.10 or higher (44%), in 120 it was below 0.90. In 332 matches with detailed stats: 85 4Ks and 5 aces. Best month by rating: July 2026 at 1.18. Georgiii loses the most ELO on Ancient (−197 ELO, win rate 48%). Things go best on Anubis (+338 ELO, win rate 69%). Match no. 2 of the day goes best: 62% win rate, +92 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.11, Win rate −22 pp, ELO −197. Unchanged in recent months: ADR at 85.2. Last 30 days: 147 matches, win rate 57%, net ELO +554.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.