Gelini

KR
96 matches tracked 27 matches in 30 days
Last updated:

How does Gelini play?

Rating 1.11 K/R 0.79 ADR 84.4 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 96 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+3 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 93%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.11+0.11 · Ø 1.00 better than 79%
Pistol kills per match 2.7
Knife kills 7 in 96 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 77%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 23x 4K, 4 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 75%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 64%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Gelini is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
20 matches · 45% win rate
On Sundays +26 ELO, win rate 41%

Gelini loses the most ELO in match 2 of the day: +26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
58% better than 73%
0.87 better than 94%
92.2 better than 92%
1.27 better than 96%
52% of 88 duels better than 55%
54% of 13 situations better than 86%
Mirage25
44% better than 24%
0.81 better than 81%
85.3 better than 72%
1.12 better than 79%
45% of 99 duels better than 18%
40% of 15 situations better than 57%
Ancient13
46% -
0.76 -
79.4 -
1.00-
59% of 46 duels -
40% of 5 situations -
Inferno12
58% -
0.73 -
76.8 -
0.99-
67% of 43 duels -
57% of 7 situations -
Cache8
13% -
0.63 -
75.1 -
0.85-
41% of 27 duels -
50% of 2 situations -
Nuke7
71% -
0.78 -
85.0 -
1.15-
42% of 19 duels -
75% of 4 situations -
Anubis5
60% -
0.80 -
84.1 -
1.14-
71% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gelini plays

Across 96 matches Gelini averages K/R 0.79, ADR 84.4 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 50%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 50 of 96 matches the rating was 1.10 or higher (52%), in 27 it was below 0.90. In 96 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. Gelini loses the most ELO in match 2 of the day (+26 ELO, win rate 45%). Things go best on Dust 2 (+23 ELO, win rate 58%). Match no. 1 of the day goes best: 57% win rate, −11 ELO. Last 30 days: 27 matches, win rate 52%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.