Gecu_

Poland
204 matches tracked 33 matches in 30 days
Last updated:

How does Gecu_ play?

Rating 1.10 (from 88 matches) K/R 0.75 ADR 80.1 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 88 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 14%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 18%+7 pp better than 81%
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.0
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 29x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.76, ADR at 79.9, Headshots at 46%
▼ Got worse
ELO −148

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −86 ELO
22 matches · 45% wins
On Inferno −85 ELO
23 matches · 35% wins
Between 12:00 and 18:00 −90 ELO, win rate 35%
On Tuesdays −88 ELO, win rate 33%

Gecu_ loses the most ELO on Anubis: −86 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
57% better than 69%
0.77 better than 62%
81.8 better than 55%
1.20 better than 92%
49% of 259 duels better than 35%
39% of 41 situations better than 53%
Dust 237
49% better than 38%
0.81 better than 80%
85.8 better than 75%
1.19 better than 87%
55% of 160 duels better than 70%
37% of 30 situations better than 47%
Ancient28
43% better than 18%
0.71 better than 32%
77.4 better than 27%
1.08-
55% of 120 duels better than 70%
38% of 16 situations better than 54%
Inferno23
35% better than 5%
0.72 better than 37%
77.1 better than 27%
1.08-
56% of 99 duels better than 69%
42% of 12 situations better than 55%
Anubis22
45% better than 23%
0.77 better than 65%
78.1 better than 35%
1.07-
57% of 94 duels better than 80%
45% of 22 situations better than 68%
Nuke20
60% better than 63%
0.76 better than 47%
80.5 better than 40%
1.00-
55% of 82 duels better than 59%
36% of 11 situations better than 44%
Cache8
13% -
0.57 -
64.2 -
0.83-
48% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gecu_ plays

Across 204 matches Gecu_ averages K/R 0.75 and ADR 80.1; the rating across the 88 rated matches is 1.10. Biggest strength: Utility with impact at 41%. That is better than 88% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 16.6 kills per match, 46% of them headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 40 of 88 matches the rating was 1.10 or higher (45%), in 32 it was below 0.90. In 131 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. Gecu_ loses the most ELO on Anubis (−86 ELO, win rate 45%). Improved over the last three months: Win rate +3 pp. Got weaker: ELO −148. Unchanged in recent months: K/R at 0.76, ADR at 79.9, Headshots at 46%. Last 30 days: 33 matches, win rate 52%, ELO balance −90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.