GeT_RoLLeD
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.68 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.97. Last 3 months unchanged at 0.91. Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 76.5. Last 3 months: 73.3 (at the start 71.6). Clearly below the average (79.4).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 47% (at the start 45%). Slightly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 46% (at the start 59%). Right on the average (46%).
Best month: September 2026 with 2,018. Last 3 months: 1,993 (at the start 1,995).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GeT_RoLLeD loses the most ELO in match 1 of the day: +26 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.30 · Ancient
- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 27 · Ancient
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How GeT_RoLLeD plays
Across 117 matches GeT_RoLLeD averages K/R 0.64, ADR 72.4 and a rating of 0.91. Biggest strength: Utility damage per round at 8.8, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 46% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 30 of 117 matches the rating was 1.10 or higher (26%), in 58 it was below 0.90. In 56 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. GeT_RoLLeD loses the most ELO in match 1 of the day (+26 ELO, win rate 44%). Things go best on Ancient (+26 ELO, win rate 50%). Match no. 2 of the day goes best: 69% win rate, +2 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 73.3, ELO at 1,993. Last 30 days: 20 matches, win rate 40%, net ELO +3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.