GeP90

RO
21 matches tracked 21 matches in 30 days
Last updated:

How does GeP90 play?

Rating 1.08 K/R 0.77 ADR 85.1 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 10% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
AWPerEntryMulti-kills
better than most on level 5 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 97%
Opening duels won 61%+12 pp better than 99%

Clutch

Weakness
Last one alive
Clutch 1v1 won 36%−3 pp better than 39%
Clutch 1v2 won 0%−21 pp better than 1%
Clutch kills per match 1.1−0.5 better than 10%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 28%−16 pp better than 1%
AWP share of kills 22%+11 pp better than 90%
K/D 1.09+0.12 better than 92%
Pistol kills per match 2.7
Knife kills 1 in 21 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 11.9%−0.7 pp better than 28%
Rounds with 3K 5.0%+1.3 pp better than 93%
MVPs per match 2.3+0.2 better than 76%
4Ks and aces 5x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 44%
Utility damage per round 3.4−0.5 better than 41%
Enemies flashed per round 0.45+0.20 better than 88%
Rounds with a death 71%−2.0 pp better than 78%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 21 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 50 · Dust 2
  3. Highest rating in a match: 1.88 · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
75% –
0.72 –
77.7 –
1.01–
46% of 37 duels –
33% of 6 situations –
Dust 26
67% –
0.93 –
99.3 –
1.29–
78% of 36 duels –
67% of 3 situations –
Inferno4
75% –
0.61 –
74.7 –
0.86–
60% of 15 duels –
25% of 4 situations –
Anubis3
67% –
0.77 –
87.2 –
1.10–
58% of 19 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How GeP90 plays

Across 21 matches GeP90 averages K/R 0.77, ADR 85.1 and a rating of 1.08. Biggest strength: Opening duels won at 61%. That is better than 99% of players on level 5. Most room to improve: Headshot rate at 28%. That is better than only 1% of players on level 5. On average 16.1 kills per match, 28% of them headshots. In 8 of 21 matches the rating was 1.10 or higher (38%), in 11 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. Last 30 days: 21 matches, win rate 71%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.