GeMx-

Poland
On FACEIT since 2021 215 matches tracked 74 matches in 30 days
Last updated:

How does GeMx- play?

Rating 0.97 K/R 0.71 ADR 78.6 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 215 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 49%−2 pp · Ø 51% better than 26%

Clutch

Weakness
Last one alive

11% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 35%
Clutch 1v2 won 11%−9 pp · Ø 20% better than 3%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 24%
Pistol kills per match 2.7
Knife kills 3 in 215 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 40%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 12%
4Ks and aces 24x 4K, 2 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.31).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.10−0.21 · Ø 0.31 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 78.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −65 ELO
41 matches · 39% win rate
On Dust 2 −30 ELO
23 matches · 48% win rate
Between 0:00 and 6:00 −95 ELO, win rate 38%

GeMx- loses the most ELO in match 2 of the day: −65 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% right on the average
0.73 better than 41%
81.6 better than 51%
0.99 better than 31%
50% of 286 duels better than 40%
32% of 41 situations better than 31%
Anubis43
51% better than 43%
0.67 better than 14%
74.2 better than 13%
0.91 better than 9%
45% of 175 duels better than 15%
33% of 24 situations better than 37%
Ancient42
57% better than 64%
0.72 better than 34%
78.8 better than 32%
1.00 better than 33%
51% of 198 duels better than 44%
44% of 16 situations better than 66%
Dust 223
48% better than 36%
0.72 better than 35%
79.0 better than 36%
1.00 better than 31%
43% of 82 duels better than 8%
39% of 18 situations better than 51%
Nuke22
59% better than 53%
0.74 better than 41%
81.3 better than 45%
1.01 better than 38%
51% of 75 duels better than 44%
36% of 25 situations better than 42%
Cache6
33% -
0.58 -
67.6 -
0.80-
13% of 16 duels -
100% of 1 situations -
Inferno6
33% -
0.64 -
72.8 -
0.91-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GeMx- plays

Across 215 matches GeMx- averages K/R 0.71, ADR 78.6 and a rating of 0.97. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 72 of 215 matches the rating was 1.10 or higher (33%), in 91 it was below 0.90. In 195 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: May 2026 at 1.02. GeMx- loses the most ELO in match 2 of the day (−65 ELO, win rate 39%). Things go best from match 5 of the day (+131 ELO, win rate 58%). Match no. 1 of the day goes best: 60% win rate, +8 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 78.4. Last 30 days: 74 matches, win rate 53%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.