GasertNaVI

Ukraine
On FACEIT since 2025 193 matches tracked 65 matches in 30 days
Last updated:
Next update possible in 1h 1m

How does GasertNaVI play?

Rating 1.12 (from 133 matches) K/R 0.82 ADR 89.1 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 133 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−14 pp better than 2%
AWP share of kills 15%+4 pp better than 72%
K/D 1.14+0.10 better than 81%
Pistol kills per match 2.5
Knife kills 8 in 193 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+1.9 pp better than 87%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 36x 4K, 5 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.11−0.19 better than 5%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +13 pp, ELO +611
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −5.8, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.85).

Patterns

From the last 193 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +15 ELO
56 matches · 48% wins
On Thursdays −31 ELO, win rate 46%

GasertNaVI loses the most ELO in match 1 of the day: +15 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
49% better than 38%
0.85 better than 88%
95.2 better than 94%
1.14 better than 80%
61% of 413 duels better than 93%
38% of 40 situations level
Dust 243
58% better than 70%
0.78 better than 68%
84.4 better than 67%
0.99 better than 34%
53% of 218 duels better than 60%
25% of 28 situations better than 18%
Nuke36
72% better than 92%
0.85 better than 87%
89.5 better than 84%
1.14 better than 78%
53% of 172 duels better than 57%
42% of 31 situations better than 59%
Ancient18
67% better than 88%
0.90 better than 97%
96.1 better than 96%
1.31 better than 98%
54% of 97 duels better than 62%
33% of 12 situations better than 37%
Anubis16
31% better than 2%
0.75 better than 53%
80.6 better than 50%
1.04-
60% of 77 duels better than 88%
27% of 11 situations better than 22%
Cache4
50% -
0.69 -
63.8 -
1.07-
35% of 17 duels -
100% of 3 situations -
Inferno3
67% -
0.67 -
61.8 -
0.95-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GasertNaVI plays

Across 193 matches GasertNaVI averages K/R 0.82 and ADR 89.1; the rating across the 133 rated matches is 1.12. Biggest strength: Utility with impact at 44%. That is better than 95% of players on level 10. Most room to improve: Headshot rate at 37%. That is better than only 2% of players on level 10. On average 18.5 kills per match, 37% of them headshots. The strongest map is Nuke with a 72% win rate in 36 matches. In 69 of 133 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 133 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: September 2026 at 1.22. GasertNaVI loses the most ELO in match 1 of the day (+15 ELO, win rate 48%). Things go best on Nuke (+233 ELO, win rate 72%). Improved over the last three months: Win rate +13 pp, ELO +611. Got weaker: K/R −0.04, ADR −5.8, Headshots −3 pp. Last 30 days: 65 matches, win rate 58%, ELO balance +167.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.