GarlicLP

RS
197 matches tracked 88 matches in 30 days
Last updated:

How does GarlicLP play?

Rating 1.01 (from 95 matches) K/R 0.72 ADR 80.2 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 5%−6 pp better than 30%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.9
Knife kills 13 in 197 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 25x 4K, 4 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +263
= Stayed the same
K/R at 0.73, ADR at 81.0, Win rate at 53%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.70).

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −78 ELO
42 matches · 55% wins
On Mirage −72 ELO
36 matches · 42% wins
On Fridays −94 ELO, win rate 33%

GarlicLP loses the most ELO on Anubis: −78 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient59
68% better than 93%
0.77 better than 63%
86.1 better than 73%
1.04 better than 53%
53% of 278 duels better than 61%
46% of 48 situations better than 76%
Anubis42
55% better than 60%
0.74 level
81.3 better than 52%
1.09 better than 67%
56% of 207 duels better than 75%
52% of 25 situations better than 82%
Mirage36
42% better than 16%
0.71 better than 35%
80.8 better than 49%
0.95 better than 23%
51% of 160 duels better than 47%
22% of 18 situations better than 10%
Dust 221
57% better than 67%
0.63 better than 8%
70.0 better than 6%
0.88-
44% of 85 duels better than 15%
38% of 8 situations level
Nuke21
38% better than 7%
0.72 better than 28%
80.0 better than 36%
0.91-
50% of 115 duels better than 32%
50% of 12 situations better than 74%
Cache9
11% -
0.58 -
63.9 -
0.96-
26% of 43 duels -
67% of 3 situations -
Inferno8
50% -
0.71 -
75.9 -
1.06-
49% of 39 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GarlicLP plays

Across 197 matches GarlicLP averages K/R 0.72 and ADR 80.2; the rating across the 95 rated matches is 1.01. On average 15.9 kills per match, 51% of them headshots. The strongest map is Ancient with a 68% win rate in 59 matches. In 35 of 95 matches the rating was 1.10 or higher (37%), in 37 it was below 0.90. In 141 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. GarlicLP loses the most ELO on Anubis (−78 ELO, win rate 55%). Things go best in match 4 of the day (−26 ELO, win rate 61%). Improved over the last three months: ELO +263. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.0, Win rate at 53%. Last 30 days: 88 matches, win rate 51%, ELO balance +10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.