GameMaker121

Russia
On FACEIT since 2025 21 matches tracked 20 matches in 30 days
Last updated:

How does GameMaker121 play?

Rating 1.02 K/R 0.70 ADR 73.8 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More 1v1 and 1v2 wins than the level 2 average.
AWPerClutcher
better than most on level 2 about average weaker than most
Level 2

Compared with 670 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 64%+16 pp · Ø 48% better than 99%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.8).

Clutch 1v1 won 45%+8 pp · Ø 37% better than 87%
Clutch 1v2 won 26%+7 pp · Ø 19% better than 85%
Clutch kills per match 2.7+0.9 · Ø 1.8 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.91).

Headshot rate 42%+1 pp · Ø 41% better than 66%
AWP share of kills 36%+26 pp · Ø 10% better than 97%
K/D 1.08+0.17 · Ø 0.91 better than 98%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

1.6 MVPs per match and so well below the average (1.9).

2K rounds 11.7%−0.1 pp · Ø 11.8% better than 47%
3K rounds 3.2%−0.3 pp · Ø 3.5% better than 52%
MVPs per match 1.6−0.3 · Ø 1.9 better than 23%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (31%).

Utility hit rate 46%+15 pp · Ø 31% better than 99%
Utility damage per round 3.5+0.4 · Ø 3.1 better than 52%
Enemies flashed per round 0.54+0.33 · Ø 0.21 better than 96%
Deaths per round 65%−9 pp · Ø 74% better than 99%

Progress

One value per month, dashed line is the level 2 average
Whether GameMaker121 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

Soon this shows where GameMaker121 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
50% -
0.64 -
71.3 -
0.94-
70% of 27 duels -
57% of 7 situations -
Anubis6
50% -
0.65 -
68.3 -
0.90-
60% of 20 duels -
33% of 3 situations -
Mirage6
67% -
0.82 -
80.8 -
1.21-
53% of 17 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GameMaker121 plays

Across 21 matches GameMaker121 averages K/R 0.70, ADR 73.8 and a rating of 1.02. Biggest strength: Opening duels won at 64%, better than 99% of level 2 players. Averages 15.5 kills per match with 42% headshots. In 6 of 21 matches the rating was 1.10 or higher (29%), in 9 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 20 matches, win rate 55%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.