Game0ver-_

IR
235 matches tracked 166 matches in 30 days
Last updated:

How does Game0ver-_ play?

Rating 1.10 K/R 0.80 ADR 84.8 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 235 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+5 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.3
Knife kills 3 in 235 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 75%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 77%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 57x 4K, 7 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 62%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Game0ver-_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 235 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −26 ELO
27 matches · 37% win rate
On Mirage −24 ELO
62 matches · 50% win rate
On Tuesdays −61 ELO, win rate 42%

Game0ver-_ loses the most ELO in match 4 of the day: −26 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.09 · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
57% better than 65%
0.87 better than 90%
91.8 better than 89%
1.21 better than 88%
59% of 344 duels better than 84%
32% of 25 situations better than 32%
Mirage62
50% better than 36%
0.82 better than 78%
86.6 better than 72%
1.09 better than 62%
57% of 342 duels better than 77%
23% of 43 situations better than 10%
Ancient32
63% better than 81%
0.67 better than 12%
72.7 better than 8%
0.94 better than 14%
44% of 150 duels better than 10%
38% of 16 situations right on the average
Anubis21
67% better than 88%
0.75 right on the average
77.8 better than 28%
1.06 better than 52%
55% of 104 duels better than 66%
60% of 10 situations better than 91%
Inferno20
55% better than 40%
0.80 better than 58%
86.2 better than 57%
1.10 better than 45%
53% of 109 duels better than 39%
50% of 2 situations better than 75%
Cache19
63% better than 68%
0.79 better than 54%
84.2 better than 47%
1.13 better than 56%
52% of 108 duels better than 36%
29% of 7 situations better than 27%
Nuke15
40% better than 9%
0.87 better than 86%
87.5 better than 72%
1.15 better than 69%
66% of 90 duels better than 97%
50% of 14 situations better than 74%

Compared with players on the same level who have at least 15 matches on the map.

How Game0ver-_ plays

Across 235 matches Game0ver-_ averages K/R 0.80, ADR 84.8 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 106 of 235 matches the rating was 1.10 or higher (45%), in 62 it was below 0.90. In 235 matches with detailed stats: 57 4Ks and 7 aces. Best month by rating: August 2026 at 1.14. Game0ver-_ loses the most ELO in match 4 of the day (−26 ELO, win rate 37%). Things go best on Ancient (+76 ELO, win rate 63%). Match no. 3 of the day goes best: 70% win rate, +22 ELO. Last 30 days: 166 matches, win rate 58%, net ELO +177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.