Gallaxia

Poland
53 matches tracked 31 matches in 30 days
Last updated:

How does Gallaxia play?

Rating 1.01 K/R 0.73 ADR 80.3 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 8
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 53 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 16%−6 pp better than 18%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%0 pp level
AWP share of kills 6%−4 pp better than 35%
K/D 1.01+0.01 better than 52%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.1 pp better than 44%
Rounds with 3K 4.0%+0.1 pp better than 53%
MVPs per match 2.20.0 level
4Ks and aces 9x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 5.4+1.2 better than 78%
Enemies flashed per round 0.17−0.11 better than 23%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 53 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −29 ELO
20 matches · 75% wins

Gallaxia loses the most ELO on Mirage: −29 ELO, 75% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
75% better than 99%
0.74 better than 56%
83.8 better than 72%
1.02 level
48% of 91 duels better than 33%
60% of 10 situations better than 94%
Ancient9
33% –
0.69 –
73.4 –
0.96–
57% of 51 duels –
0% of 1 situations –
Nuke8
38% –
0.61 –
66.8 –
0.86–
42% of 31 duels –
50% of 10 situations –
Anubis7
43% –
0.87 –
95.2 –
1.17–
63% of 40 duels –
33% of 6 situations –
Cache6
67% –
0.71 –
77.0 –
1.00–
39% of 36 duels –
20% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Gallaxia plays

Across 53 matches Gallaxia averages K/R 0.73, ADR 80.3 and a rating of 1.01. Biggest strength: Utility damage per round at 5.4. That is better than 78% of players on level 8. On average 16.3 kills per match, 47% of them headshots. In 19 of 53 matches the rating was 1.10 or higher (36%), in 20 it was below 0.90. In 47 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.14. Gallaxia loses the most ELO on Mirage (−29 ELO, win rate 75%). Last 30 days: 31 matches, win rate 48%, ELO balance −26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.