Galact

USA
84 matches tracked
ELO
2,259
Peak across the last 84 matches: 2,259
Rank NA ▼ 211 places
#3,471
US #1,589 in US
30 days · prev. #3,260 · best #3,257
Last updated:

How does Galact play?

Rating 0.92 (from 36 matches) K/R 0.66 ADR 71.4 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 36 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 6% normal 0.90 to 1.09 39% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 40%−10 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.95−0.05 · Ø 1.00 better than 17%
Pistol kills per match 2.6
Knife kills 1 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.0%).

2K rounds 10.5%−2.6 pp · Ø 13.1% better than 2%
3K rounds 2.4%−1.6 pp · Ø 4.0% better than 1%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 5x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 36%
Enemies flashed per round 0.73+0.43 · Ø 0.30 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 72.5, Headshots at 56%
▼ Got worse
Win rate −3 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
22 matches · 64% win rate

Galact loses the most ELO on Dust 2: −28 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.37 · Inferno
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
65% better than 90%
0.66 better than 15%
72.2 better than 11%
0.96-
56% of 25 duels better than 75%
50% of 2 situations better than 80%
Dust 222
64% better than 88%
0.71 better than 35%
74.9 better than 21%
1.00-
39% of 31 duels better than 4%
25% of 4 situations better than 16%
Inferno13
54% -
0.67 -
73.4 -
0.98-
31% of 29 duels -
33% of 6 situations -
Ancient12
25% -
0.62 -
72.8 -
0.77-
33% of 30 duels -
0% of 1 situations -
Nuke7
43% -
0.57 -
56.7 -
0.78-
38% of 8 duels -
50% of 2 situations -
Cache4
0% -
0.56 -
53.8 -
0.88-
13% of 8 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Galact plays

Across 84 matches Galact averages K/R 0.66 and ADR 71.4; the rating across the 36 rated matches is 0.92. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 7 of 36 matches the rating was 1.10 or higher (19%), in 15 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. Galact loses the most ELO on Dust 2 (−28 ELO, win rate 64%). Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 72.5, Headshots at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.