Gaanii_10

MN
63 matches tracked 41 matches in 30 days
Last updated:

How does Gaanii_10 play?

Rating 1.09 (from 41 matches) K/R 0.80 ADR 85.4 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 7%
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 36%
Opening duels won 61%+11 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 45%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−4 pp better than 25%
AWP share of kills 16%+6 pp better than 78%
K/D 1.15+0.16 better than 95%
Pistol kills per match 3.0
Knife kills 9 in 63 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+2.0 pp better than 91%
Rounds with 3K 4.4%+0.5 pp better than 78%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 11x 4K, 1 ace in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 6.4+2.2 better than 90%
Enemies flashed per round 0.34+0.07 better than 70%
Rounds with a death 69%−4.0 pp better than 89%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 63 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Ancient
  2. Most kills in a match: 39 · Inferno
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 25%
0.80 better than 85%
82.7 better than 71%
1.11–
64% of 70 duels better than 97%
26% of 19 situations better than 19%
Inferno15
47% better than 38%
0.83 better than 92%
87.6 better than 84%
1.07–
57% of 51 duels better than 81%
22% of 9 situations better than 15%
Ancient8
25% –
0.67 –
76.6 –
0.95–
60% of 15 duels –
63% of 8 situations –
Cache7
57% –
0.77 –
83.7 –
1.11–
62% of 13 duels –
40% of 5 situations –
Dust 26
50% –
0.82 –
89.8 –
1.09–
70% of 23 duels –
67% of 6 situations –
Anubis5
80% –
0.83 –
95.4 –
1.18–
57% of 21 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Gaanii_10 plays

Across 63 matches Gaanii_10 averages K/R 0.80 and ADR 85.4; the rating across the 41 rated matches is 1.09. Biggest strength: Opening duels won at 61%. That is better than 99% of players on level 7. Most room to improve: Headshot rate at 42%. That is better than only 25% of players on level 7. On average 17.5 kills per match, 42% of them headshots. The strongest map is Inferno with a 47% win rate in 15 matches. In 20 of 41 matches the rating was 1.10 or higher (49%), in 12 it was below 0.90. In 63 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 1.21. Things go best on Mirage (+29 ELO, win rate 43%). Last 30 days: 41 matches, win rate 44%, ELO balance +83.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.