GRISHA_OCEAN

Russia
137 matches tracked
Last updated:

How does GRISHA_OCEAN play?

Rating 1.01 K/R 0.73 ADR 76.9 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 137 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just below the average (47%).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 28%+18 pp · Ø 10% better than 96%
K/D 0.99−0.02 · Ø 1.01 better than 47%
Pistol kills per match 2.7
Knife kills 12 in 137 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 55%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 21x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
Whether GRISHA_OCEAN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: April 2026 with 0.83.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
41 matches · 39% win rate
In match 1 of the day ±0 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 +9 ELO, win rate 41%
On Tuesdays ±0 ELO, win rate 41%

GRISHA_OCEAN loses the most ELO on Mirage: −19 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 2.06 · Nuke

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
54% better than 67%
0.79 better than 81%
80.4 better than 53%
1.11 better than 83%
57% of 223 duels better than 84%
28% of 39 situations better than 27%
Mirage41
39% better than 14%
0.72 better than 46%
76.2 better than 30%
0.97 better than 38%
46% of 224 duels better than 26%
35% of 20 situations better than 42%
Anubis20
45% better than 28%
0.72 right on the average
73.2 better than 16%
0.96 better than 34%
53% of 99 duels better than 65%
47% of 17 situations better than 75%
Ancient16
44% better than 27%
0.66 better than 13%
74.0 better than 17%
0.94 better than 22%
39% of 77 duels better than 3%
43% of 7 situations better than 66%
Nuke9
56% -
0.71 -
80.0 -
0.99-
47% of 66 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GRISHA_OCEAN plays

Across 137 matches GRISHA_OCEAN averages K/R 0.73, ADR 76.9 and a rating of 1.01. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 8 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 54% win rate in 48 matches. In 52 of 137 matches the rating was 1.10 or higher (38%), in 56 it was below 0.90. In 123 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: April 2026 at 1.19. GRISHA_OCEAN loses the most ELO on Mirage (−19 ELO, win rate 39%). Things go best on Dust 2 (+65 ELO, win rate 54%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.