GOLOSEFAST--

IL
120 matches tracked
Last updated:

How does GOLOSEFAST-- play?

Rating 0.86 (from 99 matches) K/R 0.61 ADR 68.0 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 99 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 2 average.
Headshots
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (41%).

Headshot rate 53%+12 pp · Ø 41% better than 97%
K/D 0.86−0.05 · Ø 0.91 better than 40%
Pistol kills per match 2.0
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so clearly below the average (1.9).

MVPs per match 1.8−0.1 · Ø 1.9 better than 42%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so well below the average (74%). Lower is better.

Deaths per round 70%−4 pp · Ø 74% better than 90%

Progress

One value per month, dashed line is the level 2 average
Whether GOLOSEFAST-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 117 before.

Kills per round (K/R)

0.60
JunJulAugSepOct

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 +128 ELO, win rate 44%

GOLOSEFAST-- loses the most ELO in match 2 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 22 · Dust 2
  2. Highest rating in a match: 1.52 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 55%
0.60 better than 25%
66.8 better than 19%
0.84 better than 29%
39% of 90 duels better than 15%
40% of 30 situations better than 62%
Dust 228
32% better than 6%
0.58 better than 14%
64.3 better than 9%
0.82 better than 17%
42% of 72 duels better than 24%
27% of 22 situations better than 27%
Nuke14
71% -
0.69 -
76.7 -
0.99-
44% of 32 duels -
50% of 4 situations -
Ancient12
67% -
0.63 -
69.0 -
0.90-
41% of 22 duels -
33% of 9 situations -
Anubis9
22% -
0.57 -
67.3 -
0.88-
35% of 26 duels -
40% of 5 situations -
Cache4
75% -
0.56 -
67.1 -
0.83-
20% of 5 duels -
100% of 1 situations -
Inferno4
50% -
0.65 -
74.5 -
1.07-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GOLOSEFAST-- plays

Across 120 matches GOLOSEFAST-- averages K/R 0.61 and ADR 68.0; the rating across the 99 rated matches is 0.86. Biggest strength: Headshot rate at 53%, better than 97% of level 2 players. Most room to improve: Damage per round (ADR) at 68.0, better than only 19% of level 2 players. Averages 13.2 kills per match with 53% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 17 of 99 matches the rating was 1.10 or higher (17%), in 52 it was below 0.90. GOLOSEFAST-- loses the most ELO in match 2 of the day (±0 ELO, win rate 44%). Things go best on Mirage (+59 ELO, win rate 49%). Match no. 3 of the day goes best: 55% win rate, +34 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.