GLaz0k_

BY
93 matches tracked 32 matches in 30 days
Last updated:

How does GLaz0k_ play?

Rating 0.95 K/R 0.66 ADR 74.2 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 1%−9 pp · Ø 10% better than 8%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 2.6
Knife kills 6 in 93 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 9%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 17x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether GLaz0k_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −189 ELO
25 matches · 40% win rate

GLaz0k_ loses the most ELO on Dust 2: −189 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 46%
0.71 better than 38%
76.3 better than 29%
1.00 better than 44%
51% of 109 duels right on the average
43% of 14 situations better than 63%
Dust 225
40% better than 16%
0.68 better than 25%
74.7 better than 22%
0.98 better than 38%
40% of 81 duels better than 6%
37% of 19 situations better than 48%
Ancient21
33% better than 7%
0.61 better than 5%
73.4 better than 16%
0.85 better than 6%
44% of 68 duels better than 15%
62% of 13 situations better than 93%
Anubis7
43% -
0.52 -
65.2 -
0.79-
35% of 20 duels -
67% of 3 situations -
Inferno3
33% -
0.70 -
73.1 -
1.07-
46% of 13 duels -
100% of 3 situations -
Nuke3
67% -
0.72 -
75.7 -
1.04-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GLaz0k_ plays

Across 93 matches GLaz0k_ averages K/R 0.66, ADR 74.2 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.1 kills per match with 47% headshots. The strongest map is Mirage with a 50% win rate in 34 matches. In 27 of 93 matches the rating was 1.10 or higher (29%), in 41 it was below 0.90. In 93 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. GLaz0k_ loses the most ELO on Dust 2 (−189 ELO, win rate 40%). Things go best in match 2 of the day (+39 ELO, win rate 50%). Match no. 2 of the day goes best: 50% win rate, +39 ELO. Last 30 days: 32 matches, win rate 38%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.