GGnum1

Russia
20 matches tracked 20 matches in 30 days
Last updated:

How does GGnum1 play?

Rating 0.99 K/R 0.74 ADR 79.5 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
AWPerClutcher
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 46%
Opening duels won 46%−3 pp better than 30%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+5 pp better than 74%
Clutch 1v2 won 24%+2 pp better than 73%
Clutch kills per match 2.3+0.7 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%0 pp level
AWP share of kills 34%+23 pp better than 98%
K/D 0.98+0.01 better than 68%
Pistol kills per match 4.4

Impact

Average
Damage and big rounds
Rounds with 2K 15.5%+2.7 pp better than 99%
Rounds with 3K 3.9%+0.2 pp better than 71%
MVPs per match 1.9−0.2 better than 36%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%0 pp level
Utility damage per round 4.7+0.8 better than 70%
Enemies flashed per round 0.30+0.05 better than 67%
Rounds with a death 76%+3.0 pp better than 21%

Patterns

From the last 20 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.39 · Anubis

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis5
40% –
0.65 –
78.3 –
0.81–
38% of 21 duels –
0% of 4 situations –
Inferno4
25% –
0.95 –
96.0 –
1.31–
68% of 19 duels –
75% of 8 situations –
Mirage4
50% –
0.74 –
79.8 –
0.93–
44% of 16 duels –
0% of 3 situations –
Dust 23
67% –
0.71 –
75.1 –
0.97–
46% of 13 duels –
0% of 1 situations –
Nuke3
0% –
0.48 –
52.2 –
0.71–
36% of 11 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How GGnum1 plays

Across 20 matches GGnum1 averages K/R 0.74, ADR 79.5 and a rating of 0.99. Most room to improve: Rounds with a death at 76%. That is better than only 21% of players on level 4. On average 16.1 kills per match, 43% of them headshots. In 7 of 20 matches the rating was 1.10 or higher (35%), in 8 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.99. Last 30 days: 20 matches, win rate 35%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.