GG_1
Name history of GG_1
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average58% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.91 (at the start 1.01). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 78.1. Last 3 months: 72.1 (at the start 78.1). Clearly below the average (80.2).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 57% (at the start 60%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 51% (at the start 55%). Slightly above the average (49%).
Best month: August 2026 with 2,328. Last 3 months: 2,204 (at the start 2,054).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 241 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GG_1 loses the most ELO on Dust 2: −91 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.18 · Dust 2
- Most kills in a match: 46 · Dust 2
Maps in detail
from the last 241 matchesCompared with players on the same level who have at least 15 matches on the map.
How GG_1 plays
Across 241 matches GG_1 averages K/R 0.69, ADR 73.8 and a rating of 0.94. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.91, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 68 of 241 matches the rating was 1.10 or higher (28%), in 118 it was below 0.90. In 162 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. GG_1 loses the most ELO on Dust 2 (−91 ELO, win rate 53%). Things go best on Anubis (+73 ELO, win rate 60%). Match no. 4 of the day goes best: 67% win rate, +28 ELO. Improved over the last three months: ELO +150. Got weaker: K/R −0.07, Rating −0.10, ADR −6.0, Headshots −3 pp, Win rate −4 pp. Last 30 days: 4 matches, win rate 100%, net ELO +103.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.