GG_1

MN
241 matches tracked
Last updated:

How does GG_1 play?

Rating 0.94 K/R 0.69 ADR 73.8 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 0.91−0.11 · Ø 1.02 better than 11%
Pistol kills per match 2.9
Knife kills 1 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 13%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 55%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +150
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.0, Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.73).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
70 matches · 53% win rate
On Inferno −27 ELO
25 matches · 52% win rate
On Sundays −27 ELO, win rate 43%

GG_1 loses the most ELO on Dust 2: −91 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.18 · Dust 2
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
53% better than 54%
0.69 better than 28%
73.6 better than 17%
0.92 better than 14%
44% of 315 duels better than 18%
26% of 38 situations better than 20%
Mirage63
54% better than 63%
0.68 better than 23%
73.5 better than 17%
0.95 better than 24%
45% of 190 duels better than 19%
45% of 42 situations better than 72%
Ancient39
46% better than 28%
0.66 better than 13%
72.8 better than 12%
0.92 better than 15%
47% of 129 duels better than 24%
25% of 20 situations better than 19%
Inferno25
52% better than 44%
0.76 better than 60%
79.7 better than 38%
1.08 better than 62%
52% of 94 duels right on the average
54% of 13 situations better than 85%
Anubis20
60% better than 75%
0.69 better than 30%
74.8 better than 24%
0.93 better than 19%
48% of 65 duels better than 32%
25% of 8 situations better than 18%
Nuke18
44% better than 15%
0.67 better than 16%
71.8 better than 9%
0.90 better than 9%
46% of 74 duels better than 18%
40% of 10 situations better than 56%
Cache4
50% -
0.50 -
60.6 -
0.66-
20% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GG_1 plays

Across 241 matches GG_1 averages K/R 0.69, ADR 73.8 and a rating of 0.94. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.91, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 68 of 241 matches the rating was 1.10 or higher (28%), in 118 it was below 0.90. In 162 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. GG_1 loses the most ELO on Dust 2 (−91 ELO, win rate 53%). Things go best on Anubis (+73 ELO, win rate 60%). Match no. 4 of the day goes best: 67% win rate, +28 ELO. Improved over the last three months: ELO +150. Got weaker: K/R −0.07, Rating −0.10, ADR −6.0, Headshots −3 pp, Win rate −4 pp. Last 30 days: 4 matches, win rate 100%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.