GGWP178

Russia
84 matches tracked 19 matches in 30 days
Last updated:

How does GGWP178 play?

Rating 0.89 (from 33 matches) K/R 0.66 ADR 76.5 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 7
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 33% weak 0.75 to 0.89 12% very weak below 0.75 33%
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 45%−5 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 46%
Clutch 1v2 won 17%−4 pp better than 24%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 41%−5 pp better than 20%
AWP share of kills 20%+10 pp better than 88%
K/D 0.90−0.10 better than 16%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 30%
Rounds with 3K 3.0%−0.9 pp better than 15%
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 10x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 4.3+0.1 better than 55%
Enemies flashed per round 0.25−0.02 better than 48%
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.66.

Patterns

From the last 84 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
27 matches · 44% wins
In match 1 of the day −1 ELO
30 matches · 40% wins

GGWP178 loses the most ELO on Dust 2: −23 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
44% better than 28%
0.67 better than 26%
77.6 better than 40%
0.92-
41% of 148 duels better than 9%
31% of 26 situations better than 32%
Mirage18
56% better than 73%
0.72 level
78.6 better than 49%
0.98-
51% of 70 duels better than 56%
0% of 5 situations better than 1%
Ancient11
64% -
0.73 -
81.2 -
1.03-
51% of 43 duels -
43% of 7 situations -
Anubis10
40% -
0.57 -
69.7 -
0.70-
42% of 50 duels -
50% of 4 situations -
Inferno9
78% -
0.59 -
69.0 -
0.86-
47% of 47 duels -
80% of 5 situations -
Nuke7
29% -
0.62 -
76.7 -
0.77-
44% of 45 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GGWP178 plays

Across 84 matches GGWP178 averages K/R 0.66 and ADR 76.5; the rating across the 33 rated matches is 0.89. Most room to improve: Rating at 0.89. That is better than only 10% of players on level 7. On average 14.7 kills per match, 41% of them headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 7 of 33 matches the rating was 1.10 or higher (21%), in 15 it was below 0.90. In 84 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 0.89. GGWP178 loses the most ELO on Dust 2 (−23 ELO, win rate 44%). Things go best in match 2 of the day (+23 ELO, win rate 63%). Last 30 days: 19 matches, win rate 42%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.