GETfahhkd666

GR
165 matches tracked 48 matches in 30 days
Last updated:

How does GETfahhkd666 play?

Rating 1.03 (from 142 matches) K/R 0.75 ADR 81.3 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+7 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 12%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.04+0.04 · Ø 1.00 better than 70%
Pistol kills per match 3.2
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 64%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 65%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 1 ace in 65 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 8%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 25%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05, Win rate +7 pp
= Stayed the same
K/R at 0.75, ADR at 80.8, Headshots at 52%
▼ Got worse
ELO −145

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.75. Slightly above the average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −73 ELO
33 matches · 48% win rate
On Dust 2 −22 ELO
45 matches · 53% win rate
On Wednesdays −52 ELO, win rate 34%

GETfahhkd666 loses the most ELO on Anubis: −73 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.17 · Nuke

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
53% better than 61%
0.78 better than 78%
86.0 better than 81%
1.03 better than 62%
59% of 152 duels better than 94%
35% of 23 situations better than 44%
Anubis33
48% better than 45%
0.81 better than 90%
84.3 better than 79%
1.14 better than 92%
57% of 105 duels better than 84%
29% of 24 situations better than 28%
Mirage30
37% better than 9%
0.60 better than 5%
67.7 better than 4%
0.84 better than 6%
44% of 98 duels better than 19%
36% of 14 situations better than 46%
Ancient18
56% better than 73%
0.77 better than 70%
85.8 better than 79%
1.09 better than 78%
61% of 82 duels better than 94%
29% of 7 situations better than 29%
Nuke14
64% -
0.75 -
79.8 -
1.02-
50% of 52 duels -
25% of 8 situations -
Inferno10
50% -
0.69 -
76.7 -
1.00-
49% of 51 duels -
25% of 8 situations -
Cache9
33% -
0.82 -
85.8 -
1.10-
54% of 54 duels -
56% of 9 situations -
Overpass6
67% -
0.88 -
85.4 -
1.22-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GETfahhkd666 plays

Across 165 matches GETfahhkd666 averages K/R 0.75 and ADR 81.3; the rating across the 142 rated matches is 1.03. Biggest strength: Opening duels won at 57%, better than 95% of level 7 players. Most room to improve: Utility damage per round at 2.2, better than only 8% of level 7 players. Averages 16.5 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 57 of 142 matches the rating was 1.10 or higher (40%), in 51 it was below 0.90. In 65 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. GETfahhkd666 loses the most ELO on Anubis (−73 ELO, win rate 48%). Things go best in match 2 of the day (−85 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −85 ELO. Improved over the last three months: Rating +0.05, Win rate +7 pp. Got weaker: ELO −145. Unchanged in recent months: K/R at 0.75, ADR at 80.8, Headshots at 52%. Last 30 days: 48 matches, win rate 54%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.