GEORGINO

JP
On FACEIT since 2016 252 matches tracked 56 matches in 30 days
Last updated:

How does GEORGINO play?

Rating 1.14 (from 202 matches) K/R 0.78 ADR 79.0 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 202 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 61%+10 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 2.6
Knife kills 3 in 252 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 73%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 30%
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 32x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 61%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +10 pp, ELO +339
= Stayed the same
K/R at 0.78, ADR at 79.4, Headshots at 51%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −115 ELO
54 matches · 39% win rate
On Inferno −60 ELO
21 matches · 57% win rate
On Sundays −30 ELO, win rate 44%

GEORGINO loses the most ELO on Ancient: −115 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.22 · Ancient

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
61% better than 81%
0.79 better than 66%
78.1 better than 30%
1.15 better than 78%
67% of 218 duels better than 99%
41% of 56 situations better than 58%
Dust 266
48% better than 31%
0.79 better than 68%
80.5 better than 43%
1.15 better than 76%
58% of 143 duels better than 80%
33% of 39 situations better than 35%
Ancient54
39% better than 10%
0.78 better than 62%
80.2 better than 38%
1.16 better than 81%
61% of 95 duels better than 90%
43% of 30 situations better than 62%
Anubis21
43% better than 17%
0.72 better than 34%
74.4 better than 14%
1.01 better than 34%
58% of 45 duels better than 80%
35% of 26 situations better than 41%
Inferno21
57% better than 48%
0.76 better than 40%
79.3 better than 25%
1.16 better than 63%
59% of 56 duels better than 72%
31% of 13 situations better than 31%
Cache10
40% -
0.81 -
84.4 -
1.20-
54% of 28 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GEORGINO plays

Across 252 matches GEORGINO averages K/R 0.78 and ADR 79.0; the rating across the 202 rated matches is 1.14. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Mirage with a 61% win rate in 77 matches. In 109 of 202 matches the rating was 1.10 or higher (54%), in 53 it was below 0.90. In 145 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: June 2026 at 1.25. GEORGINO loses the most ELO on Ancient (−115 ELO, win rate 39%). Things go best on Mirage (+208 ELO, win rate 61%). Match no. 3 of the day goes best: 58% win rate, +118 ELO. Improved over the last three months: Win rate +10 pp, ELO +339. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.78, ADR at 79.4, Headshots at 51%. Last 30 days: 56 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.