GDenis

Zimbabwe
On FACEIT since 2025 183 matches tracked 30 matches in 30 days
Last updated:

How does GDenis play?

Rating 1.06 K/R 0.76 ADR 84.4 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 183 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (47%).

Headshot rate 31%−16 pp · Ø 47% better than 1%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 2.1
Knife kills 12 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.8%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 87%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 23x 4K, 5 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.26).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.62+0.36 · Ø 0.26 better than 98%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +369
= Stayed the same
Headshots at 31%
▼ Got worse
K/R −0.14, Rating −0.18, ADR −14.8, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.74 (at the start 0.88). Slightly above the average (0.71).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −24 ELO
20 matches · 45% win rate
From match 5 of the day +29 ELO
48 matches · 50% win rate
Between 12:00 and 18:00 −27 ELO, win rate 51%

GDenis loses the most ELO on Inferno: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 2.15 · Anubis

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 39%
0.73 better than 60%
82.7 better than 72%
1.01 better than 61%
52% of 323 duels better than 63%
39% of 28 situations better than 54%
Dust 241
80% better than 99%
0.80 better than 87%
85.7 better than 82%
1.14 better than 90%
55% of 225 duels better than 80%
36% of 22 situations better than 44%
Inferno20
45% better than 31%
0.81 better than 89%
89.1 better than 90%
1.12 better than 85%
56% of 111 duels better than 78%
29% of 7 situations better than 24%
Anubis17
59% better than 72%
0.78 better than 80%
86.7 better than 87%
1.09 better than 81%
55% of 78 duels better than 74%
44% of 9 situations better than 68%
Ancient15
60% better than 81%
0.73 better than 54%
83.2 better than 69%
0.98 better than 47%
49% of 79 duels better than 42%
50% of 4 situations better than 80%
Nuke14
50% -
0.85 -
89.1 -
1.19-
54% of 69 duels -
62% of 13 situations -
Cache13
46% -
0.62 -
73.1 -
0.85-
44% of 80 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GDenis plays

Across 183 matches GDenis averages K/R 0.76, ADR 84.4 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 87% of level 7 players. Most room to improve: Headshot rate at 31%, better than only 1% of level 7 players. Averages 16.5 kills per match with 31% headshots. The strongest map is Dust 2 with a 80% win rate in 41 matches. In 80 of 183 matches the rating was 1.10 or higher (44%), in 55 it was below 0.90. In 155 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: July 2026 at 1.23. GDenis loses the most ELO on Inferno (−24 ELO, win rate 45%). Things go best on Dust 2 (+89 ELO, win rate 80%). Match no. 3 of the day goes best: 69% win rate, +36 ELO. Improved over the last three months: ELO +369. Got weaker: K/R −0.14, Rating −0.18, ADR −14.8, Win rate −3 pp. Unchanged in recent months: Headshots at 31%. Last 30 days: 30 matches, win rate 53%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.