GAP1ns

LV
On FACEIT since 2021 128 matches tracked 47 matches in 30 days
Last updated:

How does GAP1ns play?

Rating 1.06 (from 102 matches) K/R 0.74 ADR 77.7 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 9
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 102 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerClutcherMulti-kills
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 51%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+6 pp better than 80%
Clutch 1v2 won 30%+9 pp better than 91%
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 23%+13 pp better than 92%
K/D 1.07+0.06 better than 71%
Pistol kills per match 2.5
Zeus kills1 in 128 matches
Knife kills 14 in 128 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 62%
Rounds with 3K 4.2%+0.2 pp better than 60%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 22x 4K, 3 aces in 102 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 5.1+0.8 better than 75%
Enemies flashed per round 0.45+0.17 better than 87%
Rounds with a death 69%−3 pp better than 84%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.74, ADR at 78.0
▼ Got worse
Win rate −11 pp, ELO −86

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.75).

Patterns

From the last 128 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −39 ELO
20 matches · 40% wins
On Mirage −33 ELO
33 matches · 39% wins
On Ancient −11 ELO
35 matches · 57% wins

GAP1ns loses the most ELO in match 3 of the day: −39 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
57% better than 69%
0.76 better than 62%
79.4 better than 42%
1.09 better than 73%
60% of 107 duels better than 92%
33% of 15 situations better than 41%
Mirage33
39% better than 12%
0.70 better than 33%
72.8 better than 16%
0.98 better than 37%
49% of 157 duels better than 39%
32% of 19 situations better than 32%
Anubis28
57% better than 68%
0.81 better than 84%
84.4 better than 69%
1.18 better than 90%
48% of 120 duels better than 31%
46% of 24 situations better than 74%
Dust 216
44% better than 26%
0.67 better than 21%
71.5 better than 9%
0.97-
50% of 64 duels better than 46%
62% of 13 situations better than 95%
Nuke7
14% -
0.72 -
77.4 -
0.96-
40% of 48 duels -
60% of 5 situations -
Cache5
60% -
0.78 -
76.9 -
1.18-
64% of 22 duels -
67% of 3 situations -
Inferno4
75% -
0.78 -
84.3 -
1.11-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GAP1ns plays

Across 128 matches GAP1ns averages K/R 0.74 and ADR 77.7; the rating across the 102 rated matches is 1.06. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 84% of players on level 9. On average 16.5 kills per match, 47% of them headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 53 of 102 matches the rating was 1.10 or higher (52%), in 33 it was below 0.90. In 102 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. GAP1ns loses the most ELO in match 3 of the day (−39 ELO, win rate 40%). Things go best on Anubis (+30 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −11 pp, ELO −86. Unchanged in recent months: K/R at 0.74, ADR at 78.0. Last 30 days: 47 matches, win rate 55%, ELO balance +27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.