G4EL
Name history of G4EL
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does G4EL play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches.
Opening
AverageG4EL gets the first kill in 11 of 100 rounds. 1 percentage point above the level 8 average (10%).
Clutch
AverageG4EL wins 34 of 100 1v2s. 14 percentage points above the level 8 average (20%).
Weapons and aim
Average52 of 100 kills by G4EL are headshots. 5 percentage points above the level 8 average (47%).
Impact
AverageAverages 2.4 round MVPs per match. 0.2 above the level 8 average (2.2).
Utility and deaths
StrengthAverages 0.77 enemies flashed per round (77 per 100 rounds). 0.49 above the level 8 average (0.28).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.73). 0.02 below the level 8 average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02.
Damage per round (ADR)
Best month: June 2026 with 81.5. Last 3 months: 73.4 (at the start 76.6). 5.9 below the level 8 average (79.3).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 53% (at the start 51%). 6 percentage points above the level 8 average (47%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 47% (at the start 45%). 3 percentage points below the level 8 average (50%).
Best month: July 2026 with 1,847. Last 3 months: 1,561 (at the start 1,661).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
G4EL loses the most ELO on Dust 2: −204 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Dust 2
- Most kills in a match: 52 · Inferno
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How G4EL plays
Across 158 matches G4EL averages K/R 0.72 and ADR 74.8; the rating across the 87 rated matches is 1.00. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 8 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 30 of 87 matches the rating was 1.10 or higher (34%), in 33 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. G4EL loses the most ELO on Dust 2 (−204 ELO, win rate 40%). Things go best on Inferno (+51 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −100. Unchanged in recent months: K/R at 0.70, ADR at 73.4, Win rate at 47%. Last 30 days: 25 matches, win rate 44%, net ELO +49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.