G4EL

AR
159 matches tracked 25 matches in 30 days
Last updated:

How does G4EL play?

Rating 1.00 (from 87 matches) K/R 0.72 ADR 74.8 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

G4EL gets the first kill in 11 of 100 rounds. 1 percentage point above the level 8 average (10%).

Rounds with first kill 11%+1 pp better than 63%
Opening duels won 51%+1 pp better than 57%

Clutch

Average
Last one alive

G4EL wins 34 of 100 1v2s. 14 percentage points above the level 8 average (20%).

Clutch 1v1 won 30%−8 pp better than 13%
Clutch 1v2 won 34%+14 pp better than 98%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?

52 of 100 kills by G4EL are headshots. 5 percentage points above the level 8 average (47%).

Headshot rate 52%+5 pp better than 76%
AWP share of kills 18%+8 pp better than 83%
K/D 1.02+0.02 better than 59%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Averages 2.4 round MVPs per match. 0.2 above the level 8 average (2.2).

2K rounds 12.8%−0.3 pp better than 39%
3K rounds 4.0%+0.1 pp better than 55%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 16x 4K, 1 ace in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.77 enemies flashed per round (77 per 100 rounds). 0.49 above the level 8 average (0.28).

Utility hit rate 43%+8 pp better than 93%
Utility damage per round 3.4−0.9 better than 31%
Enemies flashed per round 0.77+0.49 better than 99%
Deaths per round 70%−2 pp better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, ADR at 73.4, Win rate at 47%
▼ Got worse
ELO −100

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.73). 0.02 below the level 8 average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −204 ELO
78 matches · 40% win rate
Between 18:00 and 24:00 −109 ELO, win rate 40%
On Tuesdays −27 ELO, win rate 39%

G4EL loses the most ELO on Dust 2: −204 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Most kills in a match: 52 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
40% better than 18%
0.72 better than 46%
75.3 better than 23%
1.02 better than 53%
55% of 311 duels better than 76%
35% of 51 situations better than 43%
Inferno26
54% better than 58%
0.72 on par
71.9 better than 16%
0.99 better than 43%
46% of 113 duels better than 25%
56% of 9 situations better than 86%
Mirage22
68% better than 96%
0.72 better than 45%
78.2 better than 39%
1.09-
49% of 97 duels better than 41%
44% of 9 situations better than 69%
Anubis16
31% better than 4%
0.67 better than 20%
71.1 better than 7%
0.76-
51% of 79 duels on par
50% of 8 situations better than 78%
Ancient9
56% -
0.77 -
77.4 -
1.06-
54% of 24 duels -
40% of 5 situations -
Cache4
25% -
0.67 -
66.0 -
0.65-
36% of 11 duels -
-
Nuke3
67% -
0.82 -
86.9 -
1.20-
71% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G4EL plays

Across 158 matches G4EL averages K/R 0.72 and ADR 74.8; the rating across the 87 rated matches is 1.00. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 8 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 30 of 87 matches the rating was 1.10 or higher (34%), in 33 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. G4EL loses the most ELO on Dust 2 (−204 ELO, win rate 40%). Things go best on Inferno (+51 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −100. Unchanged in recent months: K/R at 0.70, ADR at 73.4, Win rate at 47%. Last 30 days: 25 matches, win rate 44%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.