G0DFREEJ

Austria
94 matches tracked 66 matches in 30 days
Last updated:

How does G0DFREEJ play?

Rating 1.33 (from 71 matches) K/R 0.92 ADR 92.2 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 9
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 90%
Rating spread from 71 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 45% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 1%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
ClutcherMulti-killsDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 57%+7 pp better than 93%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+2 pp better than 65%
Clutch 1v2 won 31%+10 pp better than 95%
Clutch kills per match 3.9+2.3 better than 99%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+11 pp better than 95%
AWP share of kills 1%−10 pp better than 6%
K/D 1.50+0.50 better than 99%
Pistol kills per match 3.8
Knife kills 4 in 94 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.5%+4.4 pp better than 99%
Rounds with 3K 6.8%+2.9 pp better than 99%
MVPs per match 3.3+1.0 better than 99%
4Ks and aces 20x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 97%
Utility damage per round 4.30.0 level
Enemies flashed per round 0.22−0.06 better than 35%
Rounds with a death 61%−11 pp better than 99%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: September 2026 with 0.97.

Patterns

From the last 94 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
41% better than 20%
0.85 better than 92%
87.4 better than 84%
1.18 better than 91%
45% of 86 duels better than 19%
47% of 30 situations better than 75%
Anubis22
50% level
0.95 better than 99%
92.6 better than 95%
1.44 better than 99%
58% of 52 duels better than 88%
38% of 24 situations level
Ancient18
56% better than 68%
0.92 better than 99%
91.8 better than 91%
1.36 better than 99%
70% of 44 duels better than 99%
39% of 18 situations better than 52%
Dust 215
60% better than 82%
0.93 better than 98%
95.0 better than 97%
1.31-
67% of 46 duels better than 99%
50% of 16 situations better than 80%
Inferno9
89% -
1.00 -
96.1 -
1.47-
68% of 28 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G0DFREEJ plays

Across 94 matches G0DFREEJ averages K/R 0.92 and ADR 92.2; the rating across the 71 rated matches is 1.33. Biggest strength: Rating at 1.33. That is better than 99% of players on level 9. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 9. On average 21.0 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 52 of 71 matches the rating was 1.10 or higher (73%), in 7 it was below 0.90. In 84 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.35. Things go best in match 1 of the day (+24 ELO, win rate 62%). Last 30 days: 66 matches, win rate 47%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.