FullKegg

Ukraine
On FACEIT since 2020 361 matches tracked 118 matches in 30 days
Last updated:

How does FullKegg play?

Rating 0.95 K/R 0.66 ADR 73.7 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 361 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.97−0.05 · Ø 1.02 better than 30%
Pistol kills per match 2.6
Knife kills 7 in 361 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 12%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 27x 4K, 0 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 38%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 73.1, ELO at 2,012
▼ Got worse
K/R −0.05, Rating −0.11, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
77 matches · 49% win rate
In match 4 of the day −64 ELO
46 matches · 46% win rate
On Mondays −22 ELO, win rate 44%

FullKegg loses the most ELO on Mirage: −65 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
50% better than 43%
0.65 better than 12%
73.3 better than 17%
0.96 better than 26%
49% of 307 duels better than 39%
47% of 94 situations better than 73%
Mirage77
49% better than 40%
0.59 better than 2%
67.1 better than 3%
0.85 better than 4%
41% of 263 duels better than 7%
35% of 55 situations better than 41%
Anubis74
54% better than 55%
0.70 better than 35%
77.3 better than 35%
1.02 right on the average
55% of 260 duels better than 73%
45% of 78 situations better than 71%
Ancient66
52% better than 47%
0.68 better than 20%
76.9 better than 26%
0.96 better than 26%
51% of 303 duels right on the average
50% of 48 situations better than 79%
Inferno21
52% better than 44%
0.67 better than 20%
76.0 better than 23%
0.94 better than 20%
51% of 91 duels better than 43%
25% of 12 situations better than 25%
Nuke17
65% better than 75%
0.70 better than 31%
74.5 better than 19%
0.99 better than 35%
56% of 45 duels better than 68%
31% of 16 situations better than 37%
Cache6
33% -
0.66 -
73.7 -
0.92-
43% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FullKegg plays

Across 361 matches FullKegg averages K/R 0.66, ADR 73.7 and a rating of 0.95. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 103 of 361 matches the rating was 1.10 or higher (29%), in 164 it was below 0.90. In 297 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. FullKegg loses the most ELO on Mirage (−65 ELO, win rate 49%). Things go best on Anubis (+73 ELO, win rate 54%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.11, Win rate −5 pp. Unchanged in recent months: ADR at 73.1, ELO at 2,012. Last 30 days: 118 matches, win rate 53%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.