FuIIBackpack

Poland
153 matches tracked
Last updated:

How does FuIIBackpack play?

K/R 0.80 ADR 82.2 from 153 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 13%+2 pp better than 67%
K/D 1.15+0.12 better than 83%
Pistol kills per match 3.2
Knife kills 3 in 153 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 22x 4K, 5 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.13−0.17 better than 9%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 153 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −116 ELO
79 matches · 47% wins
On Anubis −55 ELO
21 matches · 52% wins
On Wednesdays −106 ELO, win rate 50%

FuIIBackpack loses the most ELO from match 5 of the day: −116 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
67% better than 93%
0.84 better than 87%
85.8 better than 74%
-
63% of 157 duels better than 96%
53% of 30 situations better than 88%
Ancient27
41% better than 15%
0.77 better than 63%
79.2 better than 38%
-
49% of 124 duels better than 37%
35% of 17 situations better than 45%
Nuke25
60% better than 63%
0.73 better than 31%
74.3 better than 16%
-
38% of 85 duels better than 2%
44% of 16 situations better than 60%
Anubis21
52% better than 48%
0.79 better than 73%
81.7 better than 54%
-
46% of 95 duels better than 20%
56% of 16 situations better than 86%
Cache16
63% -
0.81 -
89.4 -
-
51% of 65 duels -
17% of 12 situations -
Dust 210
50% -
0.76 -
83.1 -
-
65% of 23 duels -
50% of 2 situations -
Inferno10
30% -
0.92 -
86.4 -
-
52% of 31 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FuIIBackpack plays

Biggest strength: Rounds with 3K at 5.1%. That is better than 84% of players on level 10. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 17.6 kills per match, 55% of them headshots. The strongest map is Mirage with a 67% win rate in 43 matches. In 106 matches with detailed stats: 22 4Ks and 5 aces. FuIIBackpack loses the most ELO from match 5 of the day (−116 ELO, win rate 47%). Things go best on Nuke (+45 ELO, win rate 60%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.