FroG0d

Russia
60 matches tracked
Last updated:

How does FroG0d play?

Rating 0.84 (from 20 matches) K/R 0.59 ADR 63.7 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 10% weak 0.75 to 0.89 25% very weak below 0.75 40%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 42%−8 pp · Ø 50% better than 4%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 2%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (1.00).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.81−0.19 · Ø 1.00 better than 4%
Pistol kills per match 1.5

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.7 pp · Ø 13.0% better than 33%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 5%
MVPs per match 1.5−0.7 · Ø 2.2 better than 2%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 17%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 54%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, ELO +179
= Stayed the same
K/R at 0.60, ADR at 65.5, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.62. Last 3 months: 0.60 (at the start 0.58). Well below the average (0.72).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Anubis
  2. Most kills in a match: 25 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke15
53% right on the average
0.60 better than 9%
63.0 better than 1%
0.76-
37% of 30 duels better than 5%
25% of 4 situations better than 19%
Ancient13
38% -
0.56 -
64.9 -
0.70-
42% of 38 duels -
40% of 5 situations -
Anubis11
64% -
0.60 -
64.1 -
0.99-
58% of 26 duels -
0% of 3 situations -
Dust 29
44% -
0.61 -
60.9 -
-
43% of 7 duels -
33% of 3 situations -
Mirage8
75% -
0.60 -
68.5 -
1.17-
43% of 7 duels -
17% of 6 situations -
Cache3
100% -
0.54 -
58.2 -
0.73-
0% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FroG0d plays

Across 60 matches FroG0d averages K/R 0.59 and ADR 63.7; the rating across the 20 rated matches is 0.84. Biggest strength: Headshot rate at 55%, better than 93% of level 6 players. Most room to improve: Damage per round (ADR) at 63.7, better than only 1% of level 6 players. Averages 12.0 kills per match with 55% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 5 of 20 matches the rating was 1.10 or higher (25%), in 13 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 0.82. Things go best in match 1 of the day (+32 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +32 ELO. Improved over the last three months: Headshots +2 pp, ELO +179. Unchanged in recent months: K/R at 0.60, ADR at 65.5, Win rate at 55%. Last 30 days: 3 matches, win rate 100%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.