FrankSobotka

USA
100 matches tracked 26 matches in 30 days
Last updated:

How does FrankSobotka play?

Rating 0.95 (from 39 matches) K/R 0.74 ADR 77.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 33%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+6 pp better than 98%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+6 pp better than 79%
Clutch 1v2 won 27%+5 pp better than 83%
Clutch kills per match 0.9−0.8 better than 2%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+6 pp better than 81%
AWP share of kills 17%+7 pp better than 80%
K/D 0.94−0.06 better than 23%
Pistol kills per match 3.3
Knife kills 3 in 100 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.0%−2.1 pp better than 4%
Rounds with 3K 5.3%+1.4 pp better than 93%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 20x 4K, 1 ace in 70 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 1.6−2.6 better than 2%
Enemies flashed per round 0.14−0.14 better than 16%
Rounds with a death 78%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.73, ADR at 76.6
▼ Got worse
Win rate −6 pp, ELO −294

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.76).

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −44 ELO
31 matches · 61% wins

FrankSobotka loses the most ELO on Mirage: −44 ELO, 61% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Longest win streak: 4 wins in a row · Cache
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 84%
0.79 better than 81%
82.5 better than 66%
0.96 better than 29%
51% of 217 duels level
57% of 14 situations better than 91%
Dust 222
36% better than 10%
0.63 better than 8%
69.4 better than 6%
0.65-
43% of 147 duels better than 13%
0% of 9 situations better than 1%
Anubis17
29% better than 2%
0.77 better than 72%
78.7 better than 40%
1.07-
46% of 141 duels better than 27%
67% of 3 situations better than 97%
Cache12
50% -
0.74 -
75.8 -
1.04-
55% of 82 duels -
100% of 1 situations -
Ancient9
33% -
0.76 -
79.5 -
1.16-
44% of 63 duels -
43% of 7 situations -
Nuke5
20% -
0.92 -
90.5 -
1.25-
50% of 34 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FrankSobotka plays

Across 100 matches FrankSobotka averages K/R 0.74 and ADR 77.6; the rating across the 39 rated matches is 0.95. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 8. Most room to improve: Utility damage per round at 1.6. That is better than only 2% of players on level 8. On average 16.5 kills per match, 53% of them headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 14 of 39 matches the rating was 1.10 or higher (36%), in 16 it was below 0.90. In 70 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: October 2026 at 1.08. FrankSobotka loses the most ELO on Mirage (−44 ELO, win rate 61%). Things go best in match 2 of the day (+28 ELO, win rate 50%). Improved over the last three months: Headshots +9 pp. Got weaker: Win rate −6 pp, ELO −294. Unchanged in recent months: K/R at 0.73, ADR at 76.6. Last 30 days: 26 matches, win rate 50%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.