Fra1z-

MC
On FACEIT since 2020 195 matches tracked 58 matches in 30 days
Last updated:

How does Fra1z- play?

Rating 1.10 K/R 0.77 ADR 84.1 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 195 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.14+0.11 · Ø 1.03 better than 78%
Pistol kills per match 2.7
Knife kills 6 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 69%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 29x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.31).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 93%
Enemies flashed per round 0.04−0.27 · Ø 0.31 better than 1%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +617
= Stayed the same
Rating at 1.10, ADR at 83.9
▼ Got worse
K/R −0.05, Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −178 ELO
47 matches · 40% win rate
In match 3 of the day −58 ELO
30 matches · 47% win rate
On Mondays −144 ELO, win rate 42%

Fra1z- loses the most ELO on Mirage: −178 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.42 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
40% better than 11%
0.73 better than 42%
83.1 better than 59%
1.00 better than 36%
52% of 185 duels right on the average
44% of 27 situations better than 69%
Dust 245
62% better than 82%
0.82 better than 82%
87.2 better than 76%
1.21 better than 90%
51% of 163 duels better than 45%
48% of 27 situations better than 75%
Anubis37
57% better than 65%
0.76 better than 54%
83.4 better than 61%
1.09 better than 62%
62% of 119 duels better than 93%
30% of 27 situations better than 31%
Ancient31
55% better than 59%
0.74 better than 44%
83.8 better than 58%
1.07 better than 59%
49% of 105 duels better than 32%
38% of 16 situations right on the average
Inferno15
60% better than 63%
0.82 better than 68%
88.2 better than 67%
1.18 better than 70%
59% of 46 duels better than 73%
40% of 15 situations better than 57%
Cache13
69% -
0.74 -
77.1 -
1.07-
64% of 42 duels -
50% of 8 situations -
Nuke6
50% -
0.78 -
79.2 -
1.16-
65% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fra1z- plays

Across 195 matches Fra1z- averages K/R 0.77, ADR 84.1 and a rating of 1.10. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 92 of 195 matches the rating was 1.10 or higher (47%), in 58 it was below 0.90. In 153 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. Fra1z- loses the most ELO on Mirage (−178 ELO, win rate 40%). Things go best on Dust 2 (+95 ELO, win rate 62%). Match no. 2 of the day goes best: 65% win rate, +61 ELO. Improved over the last three months: ELO +617. Got weaker: K/R −0.05, Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: Rating at 1.10, ADR at 83.9. Last 30 days: 58 matches, win rate 59%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.