FormaLMatt

USA
FACEIT verified 39 matches tracked
Last updated:

How does FormaLMatt play?

K/R 0.68 ADR 74.1 from 39 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v2 won 50% no comparison
Clutch kills per match 0.7 no comparison

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 73%
AWP share of kills 3% no comparison
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 8.1% no comparison
3K rounds 3.2% no comparison
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 0x 4K, 0 aces in 3 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 42% no comparison
Utility damage per round 2.5 no comparison
Enemies flashed per round 0.27 no comparison
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FormaLMatt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 36 before.

Kills per round (K/R)

0.73
JunJulAugSepOct

Patterns

Soon this shows where FormaLMatt loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.82 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
25% -
0.65 -
72.5 -
0.70-
46% of 54 duels -
80% of 5 situations -
Mirage7
43% -
0.80 -
79.2 -
-
56% of 25 duels -
0% of 2 situations -
Ancient6
50% -
0.59 -
62.3 -
-
25% of 16 duels -
33% of 3 situations -
Cache5
60% -
0.77 -
90.1 -
0.44-
65% of 26 duels -
100% of 1 situations -
Anubis4
25% -
0.57 -
65.1 -
-
47% of 17 duels -
33% of 3 situations -
Inferno3
33% -
0.66 -
72.6 -
-
45% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FormaLMatt plays

Most room to improve: K/D at 0.91, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 53% headshots. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.