Fondle

Poland
145 matches tracked 20 matches in 30 days
ELO
2,426
Peak across the last 145 matches: 2,451
Rank NA ▼ 194 places
#1,994 #3,381 in PL
30 days · before #1,800 · best #1,782
Last updated:

How does Fondle play?

Rating 1.00 (from 94 matches) K/R 0.72 ADR 77.1 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 94 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 9% normal 0.90 to 1.09 18% weak 0.75 to 0.89 26% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 51%+11 pp better than 96%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 11%0 pp level
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.5
Knife kills 4 in 145 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.2 pp better than 41%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 15x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.18−0.12 better than 18%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +9 pp, Win rate +15 pp
= Stayed the same
K/R at 0.71, ADR at 75.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −30 ELO
35 matches · 46% wins
On Dust 2 −25 ELO
38 matches · 47% wins
Between 6:00 and 12:00 +58 ELO, win rate 45%
On Fridays −19 ELO, win rate 43%

Fondle loses the most ELO on Mirage: −30 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Inferno
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 46 · Inferno

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
47% better than 31%
0.69 better than 25%
76.3 better than 25%
0.93 better than 15%
47% of 158 duels better than 26%
22% of 9 situations better than 13%
Mirage35
46% better than 26%
0.71 better than 33%
77.7 better than 32%
1.08 better than 65%
50% of 96 duels better than 40%
50% of 16 situations better than 83%
Inferno17
59% better than 62%
0.78 better than 64%
80.3 better than 40%
1.17-
64% of 44 duels better than 91%
83% of 6 situations better than 99%
Anubis16
75% better than 97%
0.74 level
79.1 better than 40%
1.01-
53% of 57 duels better than 56%
100% of 2 situations better than 99%
Ancient13
46% -
0.69 -
70.5 -
0.91-
52% of 73 duels -
50% of 8 situations -
Cache13
46% -
0.78 -
79.1 -
0.94-
50% of 42 duels -
75% of 4 situations -
Nuke10
30% -
0.73 -
76.7 -
0.83-
39% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fondle plays

Across 145 matches Fondle averages K/R 0.72 and ADR 77.1; the rating across the 94 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 51%. That is better than 96% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 16.1 kills per match, 58% of them headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 31 of 94 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 86 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. Fondle loses the most ELO on Mirage (−30 ELO, win rate 46%). Things go best in match 3 of the day (±0 ELO, win rate 57%). Improved over the last three months: Headshots +9 pp, Win rate +15 pp. Unchanged in recent months: K/R at 0.71, ADR at 75.5. Last 30 days: 20 matches, win rate 45%, ELO balance +28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.