FolkPunk

AQ
137 matches tracked
Last updated:

How does FolkPunk play?

Rating 0.83 (from 57 matches) K/R 0.65 ADR 70.0 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 30% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 2.5
Knife kills 2 in 137 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.4%).

2K rounds 9.9%−3.5 pp · Ø 13.4% better than 1%
3K rounds 2.3%−1.7 pp · Ø 4.0% better than 2%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 4x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +50
= Stayed the same
Headshots at 48%, Win rate at 53%
▼ Got worse
K/R −0.11, ADR −5.7

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.59 (at the start 0.70). Well below the average (0.73).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
36 matches · 39% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%
On Mondays ±0 ELO, win rate 41%

FolkPunk loses the most ELO in match 1 of the day: −49 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.31 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
38% better than 13%
0.60 better than 4%
65.2 better than 1%
0.80 better than 1%
45% of 140 duels better than 20%
29% of 31 situations better than 26%
Dust 243
63% better than 89%
0.70 better than 36%
74.2 better than 19%
0.86 better than 6%
51% of 108 duels better than 55%
58% of 24 situations better than 92%
Ancient16
63% better than 87%
0.65 better than 12%
69.2 better than 4%
0.83-
53% of 53 duels better than 62%
38% of 8 situations better than 47%
Anubis10
70% -
0.76 -
76.3 -
0.91-
46% of 24 duels -
43% of 7 situations -
Inferno8
38% -
0.61 -
68.4 -
0.66-
47% of 15 duels -
0% of 7 situations -
Nuke7
43% -
0.70 -
75.7 -
0.90-
39% of 18 duels -
100% of 2 situations -
Cache3
67% -
0.65 -
66.2 -
-
46% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FolkPunk plays

Across 137 matches FolkPunk averages K/R 0.65 and ADR 70.0; the rating across the 57 rated matches is 0.83. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Rating at 0.83, better than only 1% of level 9 players. Averages 14.1 kills per match with 49% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 9 of 57 matches the rating was 1.10 or higher (16%), in 36 it was below 0.90. In 53 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. FolkPunk loses the most ELO in match 1 of the day (−49 ELO, win rate 39%). Things go best on Mirage (+125 ELO, win rate 38%). From match no. 5 of the day on, things go best: 58% win rate, +81 ELO. Improved over the last three months: ELO +50. Got weaker: K/R −0.11, ADR −5.7. Unchanged in recent months: Headshots at 48%, Win rate at 53%. Last 30 days: 4 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.