Flojd420

Poland
108 matches tracked 46 matches in 30 days
Last updated:

How does Flojd420 play?

Rating 1.04 (from 66 matches) K/R 0.73 ADR 76.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66% on level 8
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 66 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 33%
Opening duels won 49%−1 pp better than 38%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 21%+1 pp better than 50%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+8 pp better than 88%
AWP share of kills 16%+6 pp better than 77%
K/D 1.05+0.05 better than 69%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%−1.0 pp better than 22%
Rounds with 3K 4.0%+0.1 pp better than 55%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 16x 4K, 3 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 4.1−0.2 better than 50%
Enemies flashed per round 0.08−0.20 better than 4%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +217
= Stayed the same
K/R at 0.72, ADR at 75.7, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 108 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −74 ELO
27 matches · 37% wins
On Fridays −34 ELO, win rate 38%

Flojd420 loses the most ELO on Mirage: −74 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Ancient
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
37% better than 10%
0.70 better than 34%
72.0 better than 13%
0.94-
40% of 106 duels better than 5%
11% of 9 situations better than 2%
Dust 223
43% better than 24%
0.68 better than 25%
74.1 better than 18%
0.97-
52% of 79 duels better than 60%
29% of 17 situations better than 27%
Anubis21
57% better than 68%
0.84 better than 90%
84.2 better than 70%
1.32-
58% of 111 duels better than 84%
31% of 16 situations better than 33%
Ancient14
50% -
0.70 -
77.8 -
1.04-
46% of 68 duels -
75% of 8 situations -
Cache11
73% -
0.71 -
76.6 -
1.02-
56% of 41 duels -
17% of 6 situations -
Inferno9
33% -
0.63 -
66.8 -
0.84-
41% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flojd420 plays

Across 108 matches Flojd420 averages K/R 0.73 and ADR 76.5; the rating across the 66 rated matches is 1.04. Biggest strength: Headshot rate at 55%. That is better than 88% of players on level 8. Most room to improve: Utility with impact at 30%. That is better than only 18% of players on level 8. On average 16.3 kills per match, 55% of them headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 27 of 66 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 66 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. Flojd420 loses the most ELO on Mirage (−74 ELO, win rate 37%). Things go best on Dust 2 (+27 ELO, win rate 43%). Improved over the last three months: ELO +217. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 75.7, Win rate at 48%. Last 30 days: 46 matches, win rate 48%, ELO balance −83.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.