Float-up111
Name history of Float-up111
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Float-up111 play?
Compared with 6,792 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so right on the average (52%).
Clutch
Average52% of 1v1s won and so well above the average (42%).
Weapons and aim
Average56% headshots and so clearly above the average (53%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.26 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageKills per round (K/R)
Best month: August 2026 with 0.76.
Rating, 1.00 is an average match
Best month: August 2026 with 1.05.
Damage per round (ADR)
Best month: August 2026 with 82.3.
Share of headshot kills
Best month: October 2026 with 59%.
Matches won (win rate)
Best month: October 2026 with 60%.
Best month: August 2026 with 3,260.
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 70%.
Patterns
From the last 273 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Float-up111 loses the most ELO from match 5 of the day: −93 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Inferno
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.33 · Ancient
Maps in detail
from the last 273 matchesCompared with players on the same level who have at least 15 matches on the map.
How Float-up111 plays
Across 273 matches Float-up111 averages K/R 0.74, ADR 81.1 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.7%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 107 of 273 matches the rating was 1.10 or higher (39%), in 105 it was below 0.90. In 273 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: August 2026 at 1.05. Float-up111 loses the most ELO from match 5 of the day (−93 ELO, win rate 43%). Things go best in match 1 of the day (+187 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +187 ELO. Last 30 days: 60 matches, win rate 58%, net ELO +66.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.