Float-UP_xtt

Russia
On FACEIT since 2018 283 matches tracked 98 matches in 30 days
ELO ▲ 393
3,051
30-day peak: 3,111
Rank EU ▼ 1,236 places
#6,340
RU #1,809 in RU
30 days · prev. #5,104 · best #5,104
Last updated:

How does Float-UP_xtt play?

Rating 0.98 K/R 0.68 ADR 76.3 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 283 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 4%
Opening duels won 47%−5 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 0.99−0.06 · Ø 1.05 better than 18%
Pistol kills per match 2.7
Knife kills 4 in 283 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 11%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 36x 4K, 1 ace in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 16%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Headshots +4 pp, Win rate +6 pp, ELO +257
= Stayed the same
K/R at 0.69, ADR at 76.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
59 matches · 41% win rate
On Dust 2 −27 ELO
82 matches · 44% win rate
On Thursdays +25 ELO, win rate 40%

Float-UP_xtt loses the most ELO in match 1 of the day: −73 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
51% better than 33%
0.70 better than 22%
78.0 better than 28%
1.00 better than 27%
50% of 345 duels better than 34%
45% of 76 situations better than 71%
Dust 282
44% better than 15%
0.69 better than 19%
75.9 better than 20%
1.01 better than 28%
41% of 248 duels better than 4%
38% of 53 situations better than 46%
Anubis36
53% better than 42%
0.64 better than 7%
76.7 better than 23%
0.94 better than 13%
53% of 120 duels right on the average
22% of 18 situations better than 14%
Ancient32
44% better than 16%
0.66 better than 9%
72.4 better than 7%
0.94 better than 12%
42% of 119 duels better than 5%
22% of 18 situations better than 14%
Nuke18
44% better than 12%
0.72 better than 26%
76.1 better than 19%
1.02 better than 27%
42% of 55 duels better than 5%
30% of 10 situations better than 27%
Inferno7
57% -
0.65 -
74.8 -
0.94-
48% of 27 duels -
33% of 3 situations -
Cache5
20% -
0.56 -
72.2 -
0.73-
13% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP_xtt plays

Across 283 matches Float-UP_xtt averages K/R 0.68, ADR 76.3 and a rating of 0.98. Most room to improve: Rounds with first kill at 7%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 44% headshots. The strongest map is Anubis with a 53% win rate in 36 matches. In 93 of 283 matches the rating was 1.10 or higher (33%), in 117 it was below 0.90. In 212 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. Float-UP_xtt loses the most ELO in match 1 of the day (−73 ELO, win rate 41%). Things go best on Anubis (+93 ELO, win rate 53%). Match no. 4 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: Rating +0.06, Headshots +4 pp, Win rate +6 pp, ELO +257. Unchanged in recent months: K/R at 0.69, ADR at 76.7. Last 30 days: 98 matches, win rate 51%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.