Float-UP4827

Russia
On FACEIT since 2025 311 matches tracked 105 matches in 30 days
ELO ▲ 253
3,462
30-day peak: 3,520
Rank EU ▲ 110 places
#1,150 #332 in RU
30 days · before #1,260 · best #1,140
Last updated:

How does Float-UP4827 play?

Rating 1.01 (from 250 matches) K/R 0.74 ADR 79.3 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 2%−9 pp better than 13%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.6
Knife kills 1 in 311 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.2 pp better than 41%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 38x 4K, 4 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 4%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +378
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.10, ADR −9.6, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.82).

Patterns

From the last 311 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Wednesdays −30 ELO, win rate 50%

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.14 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis84
50% better than 39%
0.71 better than 33%
79.5 better than 42%
0.95 better than 20%
48% of 407 duels better than 28%
28% of 43 situations better than 23%
Ancient76
57% better than 64%
0.76 better than 58%
80.8 better than 46%
1.04 better than 54%
49% of 307 duels better than 33%
49% of 37 situations better than 74%
Dust 273
59% better than 74%
0.74 level
79.2 better than 40%
1.04 level
51% of 343 duels better than 47%
39% of 33 situations better than 53%
Mirage39
44% better than 19%
0.68 better than 20%
73.7 better than 16%
1.00 better than 38%
45% of 182 duels better than 16%
33% of 21 situations better than 34%
Nuke34
74% better than 95%
0.79 better than 68%
82.9 better than 61%
1.13 better than 77%
53% of 139 duels better than 57%
39% of 18 situations better than 51%
Inferno3
33% -
0.79 -
86.0 -
1.11-
58% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP4827 plays

Across 311 matches Float-UP4827 averages K/R 0.74 and ADR 79.3; the rating across the 250 rated matches is 1.01. Biggest strength: Headshot rate at 56%. That is better than 81% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 4% of players on level 10. On average 16.1 kills per match, 56% of them headshots. The strongest map is Nuke with a 74% win rate in 34 matches. In 93 of 250 matches the rating was 1.10 or higher (37%), in 98 it was below 0.90. In 251 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. Things go best on Nuke (+153 ELO, win rate 74%). Improved over the last three months: ELO +378. Got weaker: K/R −0.10, ADR −9.6, Headshots −4 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 105 matches, win rate 53%, ELO balance +66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.