FlighT_

ZM
42 matches tracked 22 matches in 30 days
Last updated:

How does FlighT_ play?

Rating 1.15 K/R 0.84 ADR 92.3 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+6 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 10%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (0.99).

Headshot rate 44%−2 pp · Ø 46% better than 46%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.15+0.16 · Ø 0.99 better than 95%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (12.9%).

2K rounds 15.3%+2.4 pp · Ø 12.9% better than 95%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 11x 4K, 3 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 34%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 50%

Progress

One value per month, dashed line is the level 6 average
Whether FlighT_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
36% -
0.95 -
99.6 -
1.39-
64% of 76 duels -
31% of 13 situations -
Mirage8
63% -
0.79 -
92.9 -
1.05-
48% of 60 duels -
0% of 4 situations -
Nuke7
43% -
0.88 -
90.5 -
1.18-
63% of 30 duels -
20% of 5 situations -
Ancient6
50% -
0.86 -
93.3 -
1.09-
65% of 40 duels -
17% of 6 situations -
Anubis6
50% -
0.75 -
85.4 -
1.03-
46% of 35 duels -
60% of 5 situations -
Cache3
67% -
0.71 -
82.4 -
0.90-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FlighT_ plays

Across 42 matches FlighT_ averages K/R 0.84, ADR 92.3 and a rating of 1.15. Biggest strength: Rounds with first kill at 17%, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 27%, better than only 10% of level 6 players. Averages 18.2 kills per match with 44% headshots. In 20 of 42 matches the rating was 1.10 or higher (48%), in 14 it was below 0.90. In 42 matches with detailed stats: 11 4Ks and 3 aces. Last 30 days: 22 matches, win rate 36%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.