FleJLy

BY
24 matches tracked 18 matches in 30 days
Last updated:

How does FleJLy play?

Rating 0.94 K/R 0.67 ADR 76.2 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 34% no comparison

Clutch

Last one alive
Clutch 1v1 won 38% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−7 pp better than 16%
AWP share of kills 9% no comparison
K/D 0.90−0.07 better than 32%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 8.8% no comparison
Rounds with 3K 4.9% no comparison
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 2x 4K, 0 aces in 18 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29% no comparison
Utility damage per round 3.0 no comparison
Enemies flashed per round 0.32 no comparison
Rounds with a death 75%+2.0 pp better than 32%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.66.

Patterns

From the last 24 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Cache
  2. Highest rating in a match: 1.55 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
56% –
0.63 –
73.6 –
0.91–
45% of 22 duels –
50% of 6 situations –
Dust 25
60% –
0.61 –
69.2 –
0.86–
28% of 25 duels –
67% of 3 situations –
Ancient3
67% –
0.65 –
81.8 –
0.86–
36% of 14 duels –
100% of 1 situations –
Anubis3
67% –
0.82 –
88.7 –
1.12–
59% of 17 duels –
0% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How FleJLy plays

Across 24 matches FleJLy averages K/R 0.67, ADR 76.2 and a rating of 0.94. Most room to improve: Headshot rate at 36%. That is better than only 16% of players on level 4. On average 14.3 kills per match, 36% of them headshots. In 8 of 24 matches the rating was 1.10 or higher (33%), in 10 it was below 0.90. In 18 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. Last 30 days: 18 matches, win rate 61%, ELO balance −71.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.